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[FNV] Help game crashing every 20 minutes among other issues

Every odd 20 minutes my game crashes to desktop. Any help would mean a lot!
I also crash when the following happens:
- Hotkey item in pipboy and close pipboy
- Loading and saving game ( sometimes )

The following things I have already done to try and resolve the issue:
- Using the mods NVSE, CASM, NVAC, NVSR, 4GB patch, FNVModLimitFix, YUP, Zan AutoPurge Crash Protector
- Setting the following in the StutterRemover.ini: bHookCriticalSections = 0,
bHookLightCriticalSections = 0, bReplaceHeap = 1
- Setting the following in the NVSE_config.ini: DefaultHeapInitialAllocMB = 496 scrapHeapSizeMB = 128

My load order:

YUP - Base Game + All DLC.esm
New Vegas Redesigned 3.esm
YUP - NPC Fixes (Base Game + All DLC).esp
Unofficial Patch Plus.esp
Interior Lighting Overhaul - Core.esm
Functional Post Game Ending.esm
ELECTRO-CITY - CompletedWorkorders.esm
ELECTRO-CITY - Highways and Byways.esm
The New Bison Steve Hotel.esm
Afterschool Special.esm
Weapons of the Wasteland.esm
Project Nevada - Core.esm
Project Nevada - Equipment.esm
Project Nevada - Rebalance.esp
Project Nevada - Cyberware.esp
Project Nevada - Extra Options.esm
Interior Lighting Overhaul - L38PS.esm
Project Nevada - Rebalance Complete.esp
Project Nevada - All DLC.esp
Uncut Wasteland FSO OB.esp
Legion Quests Expanded.esp
Primm Reborn.esp
Mojave Raiders.esp
NVR3_YUP Patch.esp
Goodsprings Reborn.esp
Mojave Arsenal.esp
NVR3_MojaveRaiders Patch.esp
The Weapon Mod Menu.esp
Willow by Dracomies.esp
The Mod Configuration Menu.esp
New Vegas Redesigned 3 Path Fixing.esp
Project Nevada - WMX.esp
Project Nevada - EVE No GRA.esp
Project Nevada - EVE All DLC.esp
Project Nevada - High Roller Patch.esp
Project Nevada - EVE No DLC.esp
Unofficial Patch Plus - Project Nevada Patch.esp
Mojave Arsenal - GRA Weapon Mod Integration.esp
Weapon Retexture Project.esp
Economy Overhaul.esp
FCO - Afterschool Special.esp
Functional Post Game Ending - Populated Casinos Patch.esp
Functional Post Game Ending - General Open Strip Patch.esp
GBMM - Gun Behavior Mod Merge.esp
Integration - Couriers Stash.esp
More Realistic Aiming.esp
Moddable Unique Weps.esp
Equipment Restoration Project.esp
ADAM Complete.esp
NVR3_OutsideBets Patch.esp
Mojave Raiders - Nipton Takeover Disabled.esp
NVR3_1nivVSLArmors Patch.esp
Enhanced NPC Awareness.esp
Mojave Raiders - TLD Patch.esp
No NPC Compass Ticks.esp
NVR3_CNR Patch.esp
NVR3_WeaponsOfTheWasteland Patch.esp
NVR3_ProjectNevadaEquipment Patch.esp
FCO - Beyond Boulder Dome.esp
FCO - NPC Changes.esp
ILO - NVWillow.esp
FCO - GlowingOne.esp
Functional Post Game Ending - YUP Patch.esp
NVR3_ElectroCity Patch.esp
ILO - PipBoy Light.esp
ILO - YUP Patch.esp
NVR3_ImprovedCompanionSandbox Patch.esp
FCO - Saxons Quest Collection.esp
FCO - The New Bison Steve.esp
NVR3_LegionQuestsExpanded Patch.esp
FCO - OHSB NPC Edits.esp
NVR3_UnofficialPatchPlus Patch.esp
NVR3_EquipmentRestorationProject Patch.esp
Interior Lighting Overhaul - Ultimate Edition.esp
ILO - D.E.I.M.O.S.esp
ILO - New Vegas Bounties II.esp
ILO - New Vegas Bounties.esp
JSawyer Ultimate.esp
NVR3_JSU Patch.esp
FCO - Russell.esp
FCO - PathFixing Vanilla.esp
JSawyer Ultimate - Mojave Raiders Patch.esp
JSawyer Ultimate - ERP Patch.esp
JSawyer Ultimate - FCO Patch.esp
JSawyer Ultimate - GRA Merged.esp
JSawyer Ultimate - Mojave Arsenal Patch.esp
JSawyer Ultimate - NVR3 Patch.esp
submitted by ItsFalloutBru to FalloutMods [link] [comments]

[FNV] [MODHELP] Constant CTD when starting new game...

I've installed a lot of mods before and got the game to work in the past, but lately I've done the same thing and I keep CTD whenever I start a new game. I have no idea why the game worked with lots of mods in the past and isn't now.
The problem started when I uninstalled the game once due to crashing at Primm, then clean reinstalled with roughly the same mod order while discarding some mods that may have been causing me to crash when entering Primm. Now I can't get in the game at all. I start the game, as soon as I go past the FNV intro, bam, CTD. No error message, nothing, just a crash.
I don't know what is causing the crash, but I think it might be some of the mods. I know I will get yelled at for having too many mods, but honestly I don't care at this point, I just want to play some Tale of Two Wastelands...
Functional Post Game Ending.esp
Rebuild the Capitol.esm
TTW New Vegas Speech Checks.esm
Run the Lucky 38.esm
Factions Reloaded - Merge.esm
More Perks.esm
More Perks for Dead Money.esm
The New Bison Steve Hotel.esm
A Trail of Crumbs.esm
More Perks for Honest Hearts.esm
More Traits.esm
Companion Core.esm
RobCo Certified.esm
Synths of the mojave mstr.esp
Military NV Backpacks.esm
More Perks for Old World Blues.esm
Brahmin Bess.esm
Companion Share & Recruit.esm
More Perks for Companions.esm
The Lucky 38 Empire.esp
Synths of the mojave wip v1.esp
TTW Lone Courier Dialogue - Vegas Origins.esp
AWOP Interim Fixes.esp
More Perks Update.esp
RobCo Certified - Craftable Wrench and Saw.esp
Military NV Backpacks - BumBagUseSlot1.esp
Military NV Backpacks - No Straps.esp
Military NV Backpacks - Vendor Script Replenish.esp
Better Tag Skills.esp
LFox Cannibal Perk Improvements.esp
Integration - Couriers Stash.esp
Cyberware OWB.esp
Improved Traits.esp
Expanded Traits.esp
Hereticus Faction Armors Fading.esp
LFox Missing Ammo Recipes GRA DLC.esp
LFox Missing Ammo Recipes HH DLC.esp
LFox Missing Ammo Recipes.esp
More Perks for Companions Update.esp
More Perks for Dead Money Update.esp
More Perks for Old World Blues Update.esp
Robco Certified 4x Robot Limit with Clothes and Perk Comp.esp
Robco Certified Cyberdog Build Fix.esp
Robco Certified OWB Cerulean Fix.esp
RobCo Certified Realistic Prices.esp
Yes Man and Mr. House Alliance.esp
Sprint Mod.esp
XFO - 4bb - Perks - Two per level.esp
CASM with MCM.esp
Alternative Start.esp
Scrap Metal to RTS.esp
Zeta Vending Machine.esp
New Vegas Crime Capers.esp
Some Recipes.esp
ACE - HH + GRA.esp
Quarian Companion.esp
TTW DC Farms.esp
Nuka Cola Enhanced.esp
Delay DLC - TTW.esp
Scrap Weapons Complete.esp
Scrap Weapons Recipes Only.esp
Wasteland Defense.esp
More Traits Update.esp
More Perks for Honest Hearts Update.esp
Combined Weapons.esp
Hedszot's Weapon Pack.esp
Companion Share & Recruit Companions.esp
Static collections.esp
TOS Phasers - TTW.esp
Existence 2.0.esp
FNV DL-44 Heavy Blaster Pistol (Hidden).esp
Vending Machine - Glow.esp
black robe.esp
enclave disabler faction.esp
Cerulean Robotics Playerhome.esp
Cyberware TTW.esp
Robco Certified Cooking Handy.esp
RobCo Certified Friendly Hit Fixer.esp
Platinum Radio.esp
Conelrad 640-1240.esp
TTWInt - SinkSortomatic.esp
JIP Improved Recipe Menu.esp
The Mod Configuration Menu.esp
Classic M72 Gauss Rifle.esp
Classic MEC Gauss Minigun.esp
Classic PPK12 Gauss Pistol.esp

Total active plugins: 218
Total plugins: 227
I'm using the Mod Limit Fixer if that helps matters. Have considered creating a bash patch but I honestly don't know or believe it would do any good. Any help appreciated.
EDIT: I tried opening a downloaded savegame from NexusMods to see if that worked, but I still get the CTD.
submitted by Kangarus87 to FalloutMods [link] [comments]

2000 Mile Roadtrip from LA to Colorado. First long road trip (Pics) 😊

I never write blogs or long posts but I just went on an amazing trip with my M3 LR RWD and wanted to share. I bought this car 2 years ago and due to work travel and COVID I only have 13K miles on the odometer.
An opportunity arose due to my friend getting married in Colorado and I’ve never been to any of the national parks in the desert south west so I decided to make a rod trip out of it!
I drove from the LA area to Bryce Canyon and stayed a few days, then to Moab UT for a night, then to Durango CO for 3 nights then home through New Mexico & Arizona. Story and Pics follow.
I left around 8am and drove to Bryce. It's a 530 mile trip and took ~9 hours. I roughly mapped out the trip via ABRP with conservative settings to get an idea of the trip and made sure to stay at hotels that had destination chargers. My first and most range anxiety stop was at Primm, NV. The car said from the start I'd arrive at 7%. If you’ve done this drive from LA after Baker there is a large uphill incline followed by a long decline to state line. Going up the hill I had less range than the distance to destination. My wife was super nervous as was I. I drafted behind a semi which BTW I'm not even sure I did properly as I don’t know how to actually draft LOL. Anyway coming down the hill I regen’ed almost the entire way and arrive with 6% and 19m range. I should have just realized and trusted the car from the beginning.
This was a pic during the moments of stress
So hot…so many fires along the way
Me charging in Primm, NV at 118 ambient. 130+ Kw
We had lunch in the casino and headed on to St George UT. Since my wife was super nervous about range from the prior stop she asked we top off in Vegas so we did. This downtown charger was in a weird place with nothing around. We stopped for only 5 mins since there was nothing around, but it never mattered since we arrived at St George with ~105 of range
St George, UT was a challenge. It was so hot that day the heading across the NV desert my car registered in at 119F.
When I arrived in St George I had 104 miles and there was a line at the charger. I had to wait 15 mins then realized why there was a line. The car told me to charge for 20 mins but it took over an hour with ~30Kw max charge speed. It wasn’t just me as other cars were there a long as me and the line grew. I guess it was the was blazing hot although I charged in Primm at 118F and had no problems.
This was the only ‘annoyance’ in charging but we made the best of it and I made it to Bryce which is a large elevation gain with 29% SOC...i guess I waited too long in the St George heat and that slow 30Kw 😊
We stayed at the Bryce Canyon Best Western. They had 4 chargers. No problems although one of them requires you to park in a no parking spot to make the cable reach. Bryce is ~8-9K feet so the temp was cooler. Still hot with highs in the 90s. I’ve didn’t know that any state had an 80mph speed limit but Utah does!
This is the part where we deviate from the car a bit. Stayed 3 days. Hiked and road horses. Amazing place...breath taking
From Bryce we headed to Moab and stopped at Green River which was a great charging station with a very good local restaurant across the street.
Moab was very hot ~110F, but Arches national park was as expected. I figured I’d be able to drive through get out for a few mins, take it in, and get back into the car. I was able to do that. Camp Mode was awesome for this 😊 Yeah yeah I know there are hikes and things I could have done but I wouldn’t be in this trip if it weren’t for the wedding so the time of year and temps were just part of the coincidence of me even having driven here in the first place.
In Moab we went to a winery after an amazing drive along the Colorado river. I knew Utah had strict laws on drinking but man this was a let down if you like to relax and have a drink. I knew something was up with the tasting was $1 per person. The drive was amazing though and that’s what matters
Finally, the wedding! I wish we had more time on Moab but alas we woke up and headed to Durango. In Durango our hotel had 4 destination chargers and no problems finding an open spot. We stayed at the Double Tree which was a amazing hotel on the local river.
Downtown Durango was very cool. Lots of small locals shops and a great Winery named Four Leaves
This is an Aerial shot of the historic narrow gauge train depot
Durango was beautiful and we took this awesome historic train ride from Durango to Silverton. This ride is 9 hours pre-COVID but only 3 now due to 50% capacity and the financial ability of the entire run. It was still amazing.
Oh and we couriered the bride’s vale all the way to the wedding!
After 3 days in Durango having a great time with friends, we headed home through New Mexico and Arizona. Coming into New Mexico from Colorado put us in the Navajo Indian Reservation. Talk about a depressing place. The landscape was ugly, the roads were bad, and there were “don't drink and drive signs” all over the place including the do not enter signs all over the media separated highway which suggests a lot of people go flying down a divided highway the wrong way.
We stopped to charge in Gallup, NM which is a skip. There is nothing in walking distance at all. That said charging was fast!
We also stopped at Holbrook, AZ. We didn’t need to charge but were hungry an there is a Burger King there. Now off to Flagstaff where we spent a night and hit local bars which was fun as it’s a college town. We charged at the super charger which is in the hotel parking lot we stayed in and then woke up to head home the next day.
On the way home we stopped in Needles, CA just past the border. I suppose I forgot to take a pic because I can’t find one but it’s a good spot at a Dairy Queen which fortunately in this blazing hot place has partial shade on the chargers depending on on time of today you go. I was there about 9:30am
From there we headed to Barstow which requires a solid charge as the elevation gain is ~4K feet and it’s one of the most desolate drives I’ve ever done. There is absolutely nothing out in the Mojave desert except blazing heat and sand. Running out of charge or breaking down out here would suck. It was ~150 miles and I used 250 miles of range to achieve it but I arrived with plenty.
Charging in Barstow was nice. They have 12 stations and shade. There are several places to eat in a short walking distance.
From there I was home in 90 mins!
This was a great trip and while my wife didn’t really understand why i didn't want to fly for me in addition to seeing these amazing national parks I wanted to see what it was like to drive an EV thousands of miles and frankly as I mentioned at the beginning I’ve had this car 2 years with only 13K miles and I wanted to road trip away from this COVID isolation. The trip was amazing, the car is amazing. A few closing thoughts
1 - Charging is not slower than pumping gas. Yeah filling the tank takes 5 mins, and charging takes 15-30 mins but depending on the situation but after driving for hundreds of miles for multiple hours getting out to get a drink, stretch, grab a bite to eat is what I would have naturally done anyway and the time at the stop felt totally normal.
2 - The issue in St George was an anomaly IMO. It was almost 120 degrees ambient and the charger was busy.
3 - The trip was super smooth and EAP relieves a lot of driving fatigue. I don’t know how to explain it but using EAP makes you far less fatigued than normal driving. I was able to stretch my legs, enjoy some scenery, and overall feel more after each leg of the trip.
4 - Lastly…’s amazing to me that we have technology that can hurl me across the desert in 100+ temps at 85mpg for hundreds of miles in luxury all using a battery!! I hope you all enjoyed reading this. I enjoyed writing it.
submitted by Bottomsup99 to TeslaModel3 [link] [comments]

Why Fallout: New Vegas is the worst Fallout Game.

Fallout: New Vegas is by far the worst fallout game in my opinion, and here’s why.
Fallout New Vegas is considered by most to be the best fallout game ever made, rivalling Fallout 1, 2, 3 and 4. People always seem to call it superior, and will always change the subject to New Vegas whenever a fallout discussion happens. After hearing this, you’d presume the game is amazing, right? No. It isn’t.
This will be my in depth explanation on why Fallout New Vegas, although not terrible, is incredibly mediocre, and is stupidly overrated.
1: The introduction sequence: Probably the most famous mark of a fallout game is the introduction. Fallout 1, 2 and 3 excelled in this, setting the stage perfectly. However, my main point is about how these introductions are structured. In fallout 1, 2, and 3, they purposely leave as many details of the wasteland out as they can, in order to leave mystery and unexpectedness to the world. Fallout new Vegas completely turned a 360 on this concept, and purposely told you about all the factions and how the game ends BEFORE THE GAME HAS EVEN STARTED... why, you may ask? No reason, Obsidian just doesn’t know the most basic device of storytelling, which isn’t revealing the plot before the plot has even started.
  1. The world itself. Ok, maybe we got off on the wrong foot here. Maybe the world makes up for most of it. Considering Mr House dealt with most of the nuclear warheads that attacked Vegas, maybe the world will feel alive and interesting, and make logical sense, unlike some of fallout 3’s locations, which admittedly didn’t make any logical sense in terms of food, water or trading like Arefu.
Well, no, actually. For a start, the biggest location in the entire game, The Strip, is executed really poorly. For one thing, The strip is placed on the complete north of the map, meaning travellers will need to travel sometimes hundreds of miles to even be able to see it. This would cripple a lot of profit from the strip, because travellers won’t simply have the time or money to go that far. But, fine. I guess I can believe that it is on the northern side of the map, I suppose, even if it is stupid. But where I draw the line, is the way to the strip.
Somehow, no one realised that there is no definitive safe way to the strip. The strip is only accessible through a deathclaw encampment, a super mutant and nightkin infested settlement on top of a hill, or, a mountain alleyway filled with poisonous cazadores, and even worse, the entire way from the rock crushing plant to Camp McCarran is infested with well armed fiends and raiders! Has mr house or the NCR even considered making a safe place for tourists to come to the strip? Because I have a hard time believing so many people come onto the strip, even though logically they should be long dead by the time they reach Camp McCarran.
And on the topic of the strip, there is also another settlement just outside the strip called freeside, which is swarming with muggers and highwaymen! How is the strip even still in business, with these muggers running around attacking everyone? This not only effects the strip, but the other businesses too, like the Van Graffs, Mick and Ralph’s, and the gang, the kings. Hell, it’s so dangerous someone at freesides north gate asks for 200 caps just to get there. How is no one even acknowledging the existence of them? You could at least shoe horn in a quest about driving the robbers out of freeside, even if it ends in a cheap speech check. It would be better than nothing.
The world is practically empty and boring. Most of the locations are box standard NCR outposts, or abandoned farms with nothing interesting to them, (like wolf horn ranch.) There are also towns that have no logic to them like Primm. There is a ncr camp right next to it, so you would presume Primm is under NCR jurisdiction. You’re told that this isn’t the case, however. So why are they there? Why have they set up an outpost next to a place they have no control over, and is apparently overrun with raiders? And it gets worse. Primm has no trade for food, water, no toilet, no beds, and their only save haven is the casino. They don’t even have the hotel anymore, so why are they there? Shouldn’t they just leave at that point?
I could go on, but just know that few locations even serve a purpose, beyond being filler apart from a few or zero quests.
  1. Main quest: Act 1 The first part of the main quests revolves around you, the courier, searching for the man who shot you in the head. Not a bad idea actually, and I give some credit to obsidian for making an decent hook for role playing. The main quest, however, is extremely dull and linear, with no consequences for actions. The main quest actually praises the player for taking the easy way out of the situation, and punishes trying to diplomatically solve situations. Every clue you could get for completing long quests, can easily just be pickpocketed from them or stolen from their corpse. This is unlike fallout 3, where killing your only leads for where your dad went, completely locks you out of any clues, which is a great consequence for not caring and taking the easy way out. Most of the quests feel like filler, made to pad out your way to the strip rather than lead you into fascinating choices.
But finally, you arrive on the strip, ready to get the platinum chip back. But then, from the moment I started speaking to Benny, I realised how incompetent Obsidian was. He is voiced by Matthew Perry. Didn’t obsidian realise he is a comedic voice actor, not a serious or evil one? Benny sounds and feels like a bumbling comedian because of the voice acting and the script, removing any immersion you could have up until that point. There are only two ways to deal with him. Use black widow, or kill him.
Also, this confrontation makes no sense as well. Confronting the owner of his OWN CASINO right in front of his 7 armed bodyguards, and the multiple chairmen in the casino. This feels so unrealistic, considering Benny may as well just kill you as soon as you confront him and threaten him to his face.
4: Factions
Arguably; The factions in New Vegas feel incompetent and generic, sometimes even worse than fallout 4. You have 4 factions you have the choice to join. New California republic, Caesars Legion, Robert House and Yes Man.
Let’s start off with the worst. Caesars legion. Never have I seen a more one dimensional evil faction in any type of media. They enslave innocent people, harass people, crucify everyone, and for no good reason. They are so generic and box standard that the Enclave look like saints compared to them. They only do this to threaten people into ignoring them, which in turn just drives people away from them and they end up supporting the NCR instead, worsening the legion for no reason. The legion is based off tribal ideologies, and as such wear tribal gear like re-fashioned football uniforms and use weapons like spears. Which is where the problem lies. How is the legion even alive at this point? They are just advanced tribals, and nothing compared to the heavily militaristic society of NCR. The fact that Caesar thinks he can even survive in the actual wasteland is honestly pitiful. The legion feels like it’s only there to serve as a generic evil faction for the player to join, rather than be an actual morally grey group of people.
The NCR are unfortunately pretty generic; which feels like an incredibly missed opportunity, especially because of how morally grey they should be. They will only say no to something if it has an incredibly obvious downside. I will say that the Great Khans are executed a lot better here than anywhere else though. They will only stop supporting your ideals if you ruthlessly kill the factions, which should obviously be present with every faction. Like all factions, it boils down to the same experience because you recruit the exact same factions each time. This isn’t obsidians fault per se, but it still feels like all factions feel the same, just with a different coat of paint.
Yes man is only there if you just screw over everyone in the game, and need someone who won’t judge your choices whether you slaughter everyone and just don’t care. This is another example of the game having zero consequences for your actions. You should be punished for killing everyone by not being able to finish the game, not still allowed like nothing happened. He serves as a generic, run of the mill faction, for people who want to get the game done without caring about choices.
5: Consequences Consequences are common place throughout fallout 1 - 3. They serve to punish the player for taking the easy way out of a situation, and pose problems in the future for your character. As I mentioned before, killing leads for your father end in having no clues to find him, resulting in needing to explore 100+ locations to find his location. Fallout new Vegas does not have this. I’ve already mentioned the main quest, but this leeches onto almost every quest. Come Fly With Me, a nonsensical side quests about launching a somehow fully functioning pre war rocket with some gel and modules, (Not being taking seriously; much like Fallout 2,) if you purposely screw up their HUGE rocket ship into crashing into each other, it affects nothing. This should be huge news! A giant rocket flying into the air and crashing into each other should become something huge in between common folk, but it doesn’t ever come into play. There is multiple examples I could also show you, like in the quest, That Lucky Old Sun, you are given the choice of helping the NCR, or giving it to some other random factions. But the NCR doesn’t even mention it at all if you give it to them or the other factions. Why? It feels like the world is completely disconnected from the quests, which makes every choice meaningless.
6: Speech system.
Fallout 3’s speech system was much better than New Vegas’ in my opinion. This is because as long as you have 100 speech, (Done at level 5 or 6), you become a god of convincing every situation in your favour without any problem. This makes the game easy and the game doesn’t give you any challenge beyond that, and although fallout 3’s speech system is also pretty unbalanced, even if you had 100 speech, you couldn’t convince everyone. You only have a 49% chance of convincing three dog into giving you information, making the game not feel stupid easy, but actually interesting, and gave incentive to invest in other skills as well.
This is unfinished at the moment, but I will finish it soon. Please give opinions in the comments, and i will reply if you would like. This was written by KillianMayor.
submitted by KillianMayor to Fallout [link] [comments]

[FNV] Extreme FPS Issues when Looking in Certain Directions

I had this issue early on starting this modding session a few days ago following the nuclear modlist 2020 guide. I think i had just reached the end of the animals creatures sections or the large scale textures section when i sorted my load order through mod organizer 2 then started a new game. I spawned, with alternative start, with the NCR outside of Primm when the problem first occurred. Looking towards Primm itself the fps went down below 20 at least. So i quit and moved some things around i think, or i may have then actually moved onto the large textures section then restarded once i had done that. Loading into Primm the lag had gone so i continued modding. Loaded it up a few more times in the process in some areas there was lag and in others not. At camp golf for example looking towards Vegas i got lag. One time i loaded outside the NCR camp near Searchlight, no lag, another time there was lag when looking at the fire i think. Then towards the end on the road to Vegas before that rest stop just after the bridge, bad lag looking left or right (especially left towards that place with the robots).
So i disabled everything from the early sections of the guide, disabled my part 1 mods merge which has the earlier mods in it and the lag continued.
Any ideas?
Load Order:
YUP - Base Game + All DLC.esm
Interior Lighting Overhaul - Core.esm
OWNB - Open World.esm
New Vegas Redesigned 3.esm
Functional Post Game Ending.esm
FINAL Seachlight Airport NCR.esm
More Perks.esm
More Perks for Dead Money.esm
Gomorrah Redesigned v2.esp
Bitter Springs Redesigned.esp
JIP Selective-Fire.esm
The New Bison Steve Hotel.esm
More Perks for Honest Hearts.esm
More Traits.esm
More Perks for Old World Blues.esm
Project Nevada - Core.esm
Project Nevada - Equipment.esm
Project Nevada - Rebalance.esp
Project Nevada - Cyberware.esp
More Perks for Companions.esm
Project Nevada - Extra Options.esm
Stalker Weapons Pack.esm
Tammer's NIF-Bashed Weapons Mega-Pack.esm
Tammer's NIF-Bashed Armor and Outfits Pack.esm
Navmesh Fixes and Improvements.esm
Interior Lighting Overhaul - L38PS.esm
YUP - NPC Fixes (Base Game + All DLC).esp
Unofficial Patch NVSE.esp
The Mod Configuration Menu.esp
Ammo Count Memory.esp
Diagonal movement.esp
Water Breathing Tweaks.esp
Watter Putter Outter.esp
Big Bears.esp
Skinny Bears.esp
Project Reality Footsteps.esp
Improved Sound FX - DM.esp
Improved Sound FX - HH.esp
CIB Bighorners - HH.esp
Magazine Vending Machine Replenish.esp
Vurt's WFO.esp
Simply Uncut - New Vegas.esp
Primm Restored.esp
dD - Enhanced Blood Main NV.esp
Improved Sound FX - Weapon Sharing Fix.esp
No More Double Open & Close Sounds.esp
Improved Sound FX.esp
Private Property EXPIRED v13.esp
Legion Quests Expanded.esp
New Vegas Landscape Overhaul.esp
Logic and Consistency Fixes.esp
Project Nevada - Rebalance Complete.esp
Project Nevada - All DLC.esp
Project Nevada - Gun Runners' Arsenal.esp
The True Revival of Luxury - An Ultra-Luxe Overhaul.esp
Uncut Wasteland FSO OB.esp
Harvestable Cave Fungus.esp
Explosive Sounds Overhaul.esp
Distant Gunfire Sound Fix.esp
Asterra's Many Fixes.esp
Windows of the Mojave v1.2.1.esp
Mojave Raiders.esp
Novac Reborn.esp
Realistic Wildlife.esp
CIB Bighorners.esp
Critical Damage Overhaul NV ALL DLC.esp
Ultimate Illness Mod.esp
31 New Food Items.esp
Functional Post Game Ending - Populated Casinos Medium Patch.esp
More Perks Update.esp
NVR3_YUP Patch.esp
Goodsprings Reborn.esp
Mojave Wildlife (FO3-Style).esp
OWNB - Red Canyon Overhaul.esp
NewVegasUncut 123457 Merged.esp
Functional Post Game Ending - Uncut Extra Collection Patch.esp
Alternative Start.esp
ILO - YUP Patch.esp
Primm Legion.esp
Realistic Movement.esp
Stat Choices.esp
Zebumper - Hygiene.esp
Loot Unconscious Victims.esp
Power Armor Carries Itself.esp
Leave Conversation NV - Normal.esp
Bullet Impact Increased LOD.esp
RealisticLaunchedExplosiveSpeed - EVE.esp
Real Rad-X.esp
Real Radiation Suits.esp
Real Radiation Suits- Science Suit Rad Protection.esp
JIP Improved Recipe Menu.esp
More Perks for Companions Update.esp
More Perks for Dead Money Update.esp
More Perks for Old World Blues Update.esp
JIP Companions Command & Control.esp
Save Hotkeys.esp
Cannibal Reborn.esp
Securitrons auto-repair regen health.esp
Project Nevada - Cyberware Additions.esp
Ownerless Trash with DLC.esp
New Vegas Redesigned 3.esp
MM Caravan Guard.esp
Cloth Impacts - Decal and Effects.esp
YUP-PN Patch.esp
PA Footsteps.esp
KFE - Refill Water Bottles.esp
Project Nevada - EVE All DLC.esp
OWB-Path Lights - Darker Nights.esp
OWB-Path Lights.esp
Toxic Cloud Fix.esp
NVR3_MojaveRaiders Patch.esp
Simply Uncut NV - Freeside Open Patch.esp
No Witnesses.esp
Functional Post Game Ending - Outside Bets Patch.esp
Bedroll Kit Mojave Vendors.esp
Eddie Hears An Explosion.esp
More Traits Update.esp
More Perks for Honest Hearts Update.esp
More enemy at final battle.esp
Functional Post Game Ending - Strip Open Patch.esp
Repair Metal Armor With Any Metal.esp
Glasses Fix.esp
NVR3_LegionAIFix Patch.esp
NVR3_ArizonaArmy Patch.esp
Better Burned Man.esp
Project Nevada CSA.esp
JIP Realistic Weapon Overheating.esp
Melee Reach Fixed Ultimate.esp
HTRP-Vendor Supply Refresh.esp
NVR3_ProjectNevadaEquipment Patch.esp
Groundcover Overhaul.esp
Mannequin Rce.esp
Improved Sound FX - HH Sharing Fix.esp
Improved Sound FX - LR Sharing Fix.esp
Improved Sound FX - GRA.esp
Improved Sound FX - OWB Sharing Fix.esp
Improved Ballistics Effects V2.esp
Project Nevada - Dead Money.esp
Project Nevada - Honest Hearts.esp
Project Nevada - Lonesome Road.esp
Project Nevada - Old World Blues.esp
Cowboy Expanded PN.esp
Grunt Expanded PNM.esp
DLC Weapon Integration.esp
True Leaning.esp
NPCs Can Miss.esp
Primm Reputation Restored.esp
Freeside Food & Supplies.esp
Acoustic Space Overhaul.esp
Radioactive Tumbleweed Cut Content.esp
NVR3_1nivVSLArmors Patch.esp
Primm Garrison V2.esp
Strip Hotel Rooms.esp
NVR3_OutsideBets Patch.esp
Strip Wall Billboards.esp
new billboards.esp
Street Light Restoration.esp
Mojave Raiders - TLD Patch.esp
Near Death.esp
Functional Post Game Ending - YUP Patch.esp
Raul Repairs Everywhere.esp
F4 Intimidation.esp
Type3 Leather Armors-lvld.esp
Type3 Leather Armors.esp
NVR3_TrooperOverhaulDragbody Patch.esp
NVR3_LegionQuestsExpanded Patch.esp
Legion Safehouse Upgrade.esp
Integration - Couriers Stash.esp
RPM - Remove Pre-order Messages.esp
Tutorial Killer.esp
Mojave Nights.esp
Scarred Race.esp
NCR Salute.esp
More Realistic Aiming.esp
Enhanced NPC Awareness.esp
Economy Overhaul.esp
Improved Casinos 3X.esp
Improved Casinos 4X.esp
Improved Casinos 2X.esp
Unfound Loot.esp
Wild Wasteland Integration.esp
Real Recoil.esp
HTRP-Daily Vendor Restock.esp
ANiceOakTree's Hairstyles For FNV.esp
Interior Lighting Overhaul - Ultimate Edition.esp
001 Project Weaponry.esp
SWP40 Patch 01.esp
CamonPack - Blachnick - Scottmack.esp
CamonPack - Blachnick.esp
Wastelander Pack.esp
Dead Money - Automatic Rifle fix.esp
FNV Vlad's Weapon Emporium.esp
TTW Capital Armaments.esp
M-1 Carbine.esp
Scrap Weapons Complete.esp
Scrap Weapons Recipes Only.esp
Wester Pistols AntHill.esp
Western Pistols.esp
FNV 20mm AutoCannon.esp
hz_Empty Clicks.esp
5mm Weapons Pack DLCs.esp
FNV Heavy Assault Machine Rifle Mk. 2.esp
M-30 Lw. Drilling.esp
FNV Break-Lever Revolver.esp
FNV SlingRazor.esp
FNV Necromancer's Blade.esp
FNV Particle Diffuser.esp
Bashed Patch, 0.esp
submitted by Nephite94 to FalloutMods [link] [comments]

FNV Characters super dark faces

So I was playing new vegas starting a new playthrough when I went to primm and entered vikki and vance casino I thought it was a minor bug and then every body in the vikki and vance casino had a really dark face then I went into to the bison steve hotel and then when I was going to rescue deputy beagle he also had a really dark face there are some exeption for example sunny smiles and trudy in goodsprings but its really weird
I'll post my load order in the comments
submitted by Magmaranger to falloutnewvegas [link] [comments]

Is the Mojave a real life place too?

submitted by SirRoderic to Fallout [link] [comments]

Who Murdered 7-year-old Alexander Harris in 1987?

Who Murdered 7-year-old Alexander Harris in 1987?
Alexander Harris, 7, of Mountain View, Calif., disappeared from the video arcade of Whiskey Pete's casino in State Line (now Primm) at the Nevada/California border on November 27, 1987. He was on a Thanksgiving trip with his mom and maternal grandparents. They were heading back home when they decided to stop at the resort for an afternoon of gambling. The mom and grandparents went into the gambling room and let the boy wander into the adjacent video arcade.
When they went to get the boy, he was gone. Witnesses said they saw a boy being walked out of the casino by a bespectacled man in his 30s. The property was searched, but the boy was nowhere to be found. More than a month later, on December 30, 1987, Alexander's body was found under a trailer off the casino property. He was fully clothed in the same outfit he was wearing on the day he went missing. There was no sign of trauma. The boy is believed to have been strangled.
Witnesses noted that the man and boy looked alike, which led to the assumption that they were father and son. Several men in the casino, including one employee, fit the description of the suspect. Two provided alibis. The only suspect checked in as a guest at the casino hotel was Howard Lee Haupt of San Diego, who claimed that he was out sand-surfing that day. Haupt was arrested in February 1988 on suspicion but acquitted of all charges a year later after prosecutors failed to find witnesses who could positively identify him as the man they saw that day. The case went cold.
There is hardly any mention of this case on the internet. The forensics had the boy's clothes and glasses. The glasses had a fingerprint on one of the lenses. Strands of blond hair that didn't belong to Alexander were found on his body. There was also surveillance footage from inside the casino that showed a man walking with a boy, though it was never confirmed whether the boy was Alexander. Surely all of this evidence could be reexamined with today's technology. It's time to bring this case back to light.
submitted by HaroldD1973 to UnsolvedMurders [link] [comments]

Beagle Stealing my Items

I just got out of the hotel in Primm, and I gave some of my items to Deputy Beagle. I left, fastravelled to Goodsprings to dump my items in the dumpster, and found he wasn't there. I teleported back to Primm and he was already at the casino. I can't make him my companion (made roboguy sherriff, too). Is there any solution? I had really good stuff on him.
submitted by Muff1nUniverse to fnv [link] [comments]

Plugin + Mod Index (Overwriting) Load Order Help Needed for Mod Organizer!

Hi all! This is just as the title says. I am about to start my FNV play through and want to make sure I make every last resolution that I need before moving forward. I had LOOT organize my files once and then after reinstalling a mod and deleting it I resorted it again but it pretty drastically changed it on the second go even though there was nothing new and I just want to make sure it's actually sorted well. As for overwriting... I know the majority of this I should have been diligent about from the get go but I assumed that since it was MO (only having limited experience) that it wouldn't matter as long as I ordered the plugins. Seems I was wrong from what I've read. So if anyone can check these two lists and suggest changes I will love you and have your baby.
EDIT: Also, while I understand the available help regarding the Mod Index order is going to be exceptionally low, I would hope that if there's even a few known corrections from personal experience I'd really appreciate it

First, the plugin order:
  1. FalloutNV.esm
  2. DeadMoney.esm
  3. HonestHearts.esm
  4. OldWorldBlues.esm
  5. LonesomeRoad.esm
  6. GunRunnersArsenal.esm
  7. ClassicPack.esm
  8. MercenaryPack.esm
  9. TribalPack.esm
  10. CaravanPack.esm
  11. YUP - Base Game + All DLC.esm
  12. oHUD.esm
  13. SomeguySeries.esm
  14. Sortomatic.esm
  15. New Vegas Redesigned 3.esm
  16. AWorldOfPain(Preview).esm
  17. TheDeterrent.esm
  18. More Perks.esm
  19. More Perks for Dead Money.esm
  20. Less Empty Primm.esp
  21. Weapons.of.the.New.Millenia.esm
  22. HonestHearts2.esp
  23. TheSecretBunker.esm
  24. domecity.esm
  25. Niner.esm
  26. NVStripOpen.esm
  27. The New Bison Steve Hotel.esm
  28. AWOPDeadMoney.esm
  29. NVWillow.esp
  30. Cyberware.esm
  31. More Perks for Honest Hearts.esm
  32. Afterschool Special.esm
  33. Shogo_Heavy_Industries.esm
  34. More Traits.esm
  35. PHWHPAPVisuals.esm
  36. More Perks for Old World Blues.esm
  37. More Perks for Companions.esm
  38. WMVM.esm
  39. FCOMaster.esm
  40. Sortomatic-AWOP.esm
  41. Bitter Springs Redesigned.esp
  42. Gomorrah Redesigned v2.esp
  43. YUP - NPC Fixes (Base Game + All DLC).esp
  44. Unofficial Patch NVSE.esp
  45. FalloutNV_lang.esp
  46. The Mod Configuration Menu.esp
  47. DarNifiedUINV.esp
  48. Clarity.esp
  49. WMIMNV.esp
  50. boa ncrpahelmet.esp
  51. JustModsAssorted.esp
  52. Quickthrow.esp
  53. Immersive Primary Needs.esp
  54. Vurt's WFO.esp
  55. HonestHearts2b.esp
  56. Cyberware OWB.esp
  57. More Perks for Companions Update.esp
  58. More Perks for Dead Money Update.esp
  59. More Perks for Old World Blues Update.esp
  60. PerkEveryLevel.esp
  61. Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp
  62. Weapons.of.the.New.Millenia.Leveled.Lists.esp
  63. AWOPLowLootAll.esp
  64. populatedcasino-light.esp
  65. AWoP - Manan's Tweaks.esp
  66. Logic and Consistency Fixes.esp
  67. Asterra's Many Fixes.esp
  68. JSawyer Ultimate.esp
  69. More Perks Update.esp
  70. Lucky38Reloadedv5.esp
  71. TheSinkRemodel.esp
  72. NVR3_YUP Patch.esp
  73. New Vegas Redesigned 3 Path Fixing.esp
  74. TfaT2.esp
  75. CNR_Beta.esp
  76. Boacombat2glove.esp
  77. BLEEDNV.esp
  78. Ragdolls.esp
  79. Ragdolls + BLEED.esp
  80. MorePerksFixed.esp
  81. AWOP-LowNPCSWastelandOnly.esp
  82. StripOpenMain.esp
  83. NewVegasUncut 123457 Merged.esp
  84. Alternative Start.esp
  85. MadScience02.esp
  86. JSawyer Ultimate - GRA Merged.esp
  87. Weapon Retexture Project.esp
  88. Weapons.of.the.New.Millenia.Store.esp
  89. CourierCacheWSE.esp
  90. EMR-StealthSuitMkII.esp
  91. NevadaSkies.esp
  92. ACE - HH + GRA.esp
  93. Sortomatic-AWOP.esp
  94. AWOPDeadMoneyVendorPatch.esp
  95. AWOP WRP Patch.esp
  96. dD - Enhanced Blood Main NV.esp
  97. FOVSlider.esp
  98. JIP Improved Recipe Menu.esp
  99. JIP Companions Command & Control.esp
  100. NCR Rearmament v1.5.esp
  101. WFO - Vanilla.esp
  102. MainStoryAlterations.esp
  103. Convenient Fast Travel Markers.esp
  104. NewVegasBounties.esp
  105. NewVegasBountiesII.esp
  106. TheInheritance.esp
  107. Russell.esp
  108. More Traits Update.esp
  109. More Perks for Honest Hearts Update.esp
  110. KillableKids.esp
  111. AWOP - Russell.esp
  112. AWOP Revs - You Are Still The Hero.esp
  113. Delay DLC - DM + HH + OWB + LR + GRA.esp
  114. Conelrad 640-1240.esp
  115. FCO - PathFixing Vanilla.esp
  116. Roberts_NewVegas.esp
  117. MoreNiner.esp
  118. AutumnLeaves.esp
  119. NukaCola-Ojo.esp
  120. SR556.esp
  121. MuchNeededLOD.esp
  122. LimestoneLOD.esp
  123. CAGE
  124. DIM TYPE3clothesRETAIL.esp
  125. SaveCass.esp
  126. Better Casinos.esp
  127. noautoaim.esp
  128. distributed_necklaces_and_chains_neck_seam_concealer.esp
  129. Tutorial Killer.esp
  130. HH - Removable Female Companion Outfits.esp
  131. A Better Veronica.esp
  132. DYNAVISION 3.esp
  133. TheLozza's_Gasmasks_V2.esp
  134. SinkRemodelSortomatic.esp
  135. CasinoHeists.esp
  136. Helmet Overlay.esp
  137. New Vegas Redesigned 3.esp
  138. AWOP-NVR3.esp
  139. NVR3_AWOP Patch.esp
  140. AWOP Revs - Toughest Goodsprings Fight.esp
  141. AWoP Dead Money Revisions.esp
  142. FCO - GlowingOne.esp
  143. FCO - Niner.esp
  144. FCO - Roberts Patch.esp
  145. Willow by Dracomies v2.esp
  146. FCO - Willow.esp
  147. NVR3_CNR Patch.esp
  148. NVR3_JSU Patch.esp
  149. FNVLODGen.esp

  2. +FNVLODGen Resources
  3. +QRNVR3 - Qwinn's Refined New Vegas Redesigned 3 MERGED
  4. +Fallout Character Overhaul (FCO) Pink Faces Fix
  5. +NVR3 Pink Face Path Fixing
  6. +A World Of Pain (Compatibility)
  7. +New Vegas Redesigned 3 V4.2 (Update Merged)
  8. +Fallout Character Overhaul 2.3.1
  9. +Asterra's Many Fixes - (NMCs Texture Fix)
  10. +Asterra's Many Fixes - (Collision Meshes)
  11. +Logic and Consistency Fixes
  12. +Sortomatic for A World of Pain
  13. +AWoP Dead Money Revisions
  14. +A World of Pain - Manan's Tweaks
  15. +AWOP Revisions
  16. +AltAWOP
  17. +Niner (Additional Content)
  18. +Niner
  19. +Casino Heists - New Vegas (Updated Navmeshes)
  20. +The Secret Bunker (UPDATE)
  21. +The Secret Bunker
  22. +Lucky 38 Suite Reloaded v5
  23. +Awesomised Sink (Sortomatic Plugin)
  24. +Elianora's Awesomised Sink (OWB)
  25. +Less Empty Primm - A Primm Town Overhaul
  26. +Shogo Heavy Industries (Med-Rez Retex)
  27. +Shogo Heavy Industries
  28. +Delay DLC
  29. +Gas Masks of the World
  30. +DYNAVISION 3 - Total Visual Enhancement
  31. +WMVM - Weapon Mod Vending Machine
  32. +A Better Veronica
  33. +Killable Children
  34. +Honest Hearts Type 3 Female Tribal Body Replacer
  35. +Tutorial Killer
  36. +The Legacy of X13 - An Armor Overhaul (Type3 Mesh)
  37. +The Legacy of X13 - An Armor Overhaul (3.2 Patch)
  38. +The Legacy of X13 - An Armor Overhaul (Dead World)
  39. +Dead Money Assassin Suit REDUX
  40. +Hectrol ED-E Deluxe HR Retex EVOLUTION PACK
  41. +Necklace Seam Concealer
  42. +Auto Aim Disabled
  43. +Convenient Fast Travel Markers
  44. +Better Casinos
  45. +Ghoulishly Gross Type3
  46. +Jay's TYPE3 Female Body Texture Replacer (Pt. 2)
  47. +Jay's TYPE3 Female Body Texture Replacer
  48. +The Strip Open
  49. +NCR Rearmament
  50. +Caesars New Regime - Legion Overhaul
  51. +Ruger SR-556
  52. +CAGE - Continue After Games Ending
  53. +CONELRAD 640-1240 - Civil Defense Radio
  54. +Populated Casinos
  55. +Wasteland Flora and Terrain Overhaul (Vanilla Tree Placement + LOD)
  56. +Wasteland Flora and Terrain Overhaul
  57. +Beyond Boulder Dome (5)
  58. +Beyond Boulder Dome (4)
  59. +Beyond Boulder Dome (3)
  60. +Beyond Boulder Dome (2)
  61. +Beyond Boulder Dome (1)
  62. +Autumn Leaves
  63. +Save Cass
  64. +Honest Hearts Reborn
  65. +Blood By The Dollar
  66. +Mad Science
  67. +The Deterrent (QUEST MOD)
  68. +New Vegas Uncut MERGED (#6 Missing)
  69. +Main Story Alterations
  70. +Afterschool Special
  71. +JIP Companions Command and Control
  72. +JIP Improved Recipe Menu
  73. +FOV Slider
  74. +Enhanced Blood Textures for NV v2_22c
  75. +New Vegas - Enhanced Camera
  76. +Russell
  77. +New Vegas Bounties II
  78. +New Vegas Bounties I
  79. +A World Of Pain (WRP Patch)
  80. +A World Of Pain (Low Loot + Wasteland)
  81. +A World Of Pain (DM)
  82. +A World Of Pain
  83. +Willow - A Better Companion Experience
  84. +A.C.E. - Ammunition and Crafting Expanded
  85. +The Inheritance
  86. +The New Bison Steve Hotel and Lucky Casino
  87. +Roleplayers Alternative Start Fallout New Vegas
  88. +Sortomatic - Modders Resource
  89. +The Couriers Cache (ROBERTS PATCH)
  90. +The Couriers Cache
  91. +Roberts DLC Patch Merge
  92. +Roberts Male Body FNV
  93. +Weapons.of.the.New.Millenia
  94. +Weapon Animations Replacer FOMOD
  95. +Dimonized Type 3 AIO Installer-54438-3-5-1561863093
  96. +Improved LOD Noise Texture
  97. +The Someguy Series
  98. +Perk Every Level
  99. +More Perks (FIX)
  100. +More Perks MERGED
  101. +Ragdolls-BLEED Compatibility
  102. +BLEED
  103. +Unnecessary Physics
  104. +Collision Meshes (CLUTTER FIX)
  105. +Collision Meshes (OJO BUENO FIX)
  106. +Collision Meshes (UPDATE)
  107. +Collision Meshes
  108. +Precision Collision - Clutter NV
  109. +Cyberware 2281 (PN Refab)
  110. +Immersive Primary Needs (PN Refab)
  111. +EXE - Effect teXtures Enhanced
  112. +JSawyer Ultimate Edition (GRA Merged)
  113. +JSawyer Ultimate Edition
  114. +Custom Health and AP Visuals
  115. +Helmet Overlay
  116. +B42 Quickthrow (Ragdoll Patch)
  117. +B42 Quickthrow (oHUD Patch)
  118. +B42 Quickthrow - Grenade Hotkey
  119. +Ragdolls
  120. +Just Mods Assorted
  121. +NV Book Of STEEL
  122. +NV Book Of Water
  123. +Hi-Res Wasteland Clothing
  124. +WRP HOTFIX
  125. +Weapon Retexture Project - WRP
  126. +Weapon Mesh Improvement Mod
  127. +OJO BUENO Texture Pack (Nuka Retex)
  128. +OJO BUENO Texture Pack
  129. +NMCs Texture Patch UPDATE
  130. +NMC Medium Pack (MERGED)
  131. +Asterra's Many Fixes
  132. +Nevada Skies - Weather Effects (RESOURCES)
  133. +Nevada Skies - Weather Effects (PLUGIN)
  134. +Clarity - An Orange Tint Remover
  135. +One HUD - oHUD (Darnified Patch)
  136. +One HUD - oHUD
  137. +DarNified UI Font Dummies
  138. +Darnified_UI
  139. +The Mod Configuration Menu
  140. +UIO - User Interface Organizer
  141. +JohnnyGuitar NVSE
  142. +lStewieAl's Tweaks INI
  143. +lStewieAl's Tweaks
  144. +Unofficial Patch NVSE
  145. +JIP LN NVSE Plugin
  146. +Yukichigai Unofficial Patch - YUP
  147. +NVAC - New Vegas Anti Crash
  148. +NVTF - New Vegas Tick Fix
  149. +FNV Mod Limit Fix
  150. +NVSE
  151. *DLC: CaravanPack
  152. *DLC: ClassicPack
  153. *DLC: DeadMoney
  154. *DLC: GunRunnersArsenal
  155. *DLC: HonestHearts
  156. *DLC: LonesomeRoad
  157. *DLC: MercenaryPack
  158. *DLC: OldWorldBlues
  159. *DLC: TribalPack
submitted by NewProductThrowaway to fnv [link] [comments]

[FNV] What does "Invalid Chip in CasinoData List!" mean?

I'm playing through Dead Money and I'm trying to play at the slot machines. Every time I try to gamble, the game tells me, "Invalid Chip Data in CasinoData List!"
The strange thing is, I got this message at the Vikki and Vance Casino-- then a few days later was able to gamble there no problem. I had the same situation with the Tops and Gomorrah. Normally this wouldn't bother me, but I wanna get the voucher, and you can only get that by winning big at the Madre.
Here's my load order. If anyone can help me with this, thank you!
0 0 FalloutNV.esm
1 1 DeadMoney.esm
2 2 HonestHearts.esm
3 3 OldWorldBlues.esm
4 4 LonesomeRoad.esm
5 5 GunRunnersArsenal.esm
6 6 ClassicPack.esm
7 7 MercenaryPack.esm
8 8 TribalPack.esm
9 9 CaravanPack.esm
10 a YUP - Base Game + All DLC.esm
11 b Th3OverseerCore.esm
12 c FCOMaster.esm
13 d IWR.esm
14 e Decrucifixion.esm
15 f CompanionInfAmmo.esm
16 10 Run the Lucky 38.esm
17 11 Factions Reloaded - Merge.esm
18 12 FNVChristmasSpecial.esm
19 13 AWorldOfPain(Preview).esm
20 14 Momod.esm
21 15 enclavebunker.esm
22 16 DFB - Random Encounters.esm
23 17 SaxxonsQuestPack.esm
24 18 NewVegasRailroads.esm
25 19 Niner.esm
26 1a The New Bison Steve Hotel.esm
27 1b NVR-Strip.esm
28 1c AWOPDeadMoney.esm
29 1d NVWillow.esp
30 1e SomeguySeries.esm
31 1f Uncut Road to Legate's Camp.esm
32 20 KhanInitiation.esp
33 21 More Traits.esm
34 22 JokerineStripMall.esm
35 23 Project Nevada - Core.esm
36 24 Project Nevada - Equipment.esm
37 25 Project Nevada - Rebalance.esp
38 26 Project Nevada - Cyberware.esp
39 27 GRARG.esm
40 28 AWSW.esm
41 29 DesertersFortress.esm
42 2a More Perks.esm
43 2b More Perks for Companions.esm
YUP - NPC Fixes (Base Game + All DLC).esp
44 2c Unofficial Patch NVSE.esp
45 2d FixHitESP.esp
46 2e The Mod Configuration Menu.esp
47 2f The Weapon Mod Menu.esp
48 30 Inventory Search.esp
49 31 FOVSlider.esp
FCO - Afterschool Special.esp
FCO - Beyond Boulder Dome.esp
FCO - Niner.esp
FCO - Project Brazil.esp
FCO - Saxons Quest Collection.esp
FCO - The New Bison Steve.esp
FCO - Willow (Cazy).esp
50 32 FCO - Willow.esp
51 33 SmallFixes2.esp
NVDLC04 Allegiance w Duster.esp
52 34 PerksandAmmo.esp
53 35 TechnicalStuff.esp
54 36 ImGettingTired.esp
55 37 Performance Of The Gods.esp
56 38 Better Game Performance.esp
57 39 NVR-Version_10.esp
58 3a Vurt's WFO.esp
59 3b TestFix2.esp
60 3c SprintandUncut.esp
61 3d BTB - Beyond the Borders.esp
62 3e Legion Quests Expanded.esp
63 3f The Lucky 38 Empire.esp
FCO - NPC Changes.esp
64 40 NiptonRebuilt.esp
65 41 MojaveRebornWild.esp
66 42 Eliza.esp
67 43 Novac Reborn.esp
68 44 TestMerge.esp
69 45 CanWeStop.esp
70 46 More Perks Update.esp
More Perks for Companions Update.esp
71 47 AWOPBurnedMan.esp
72 48 CNR_Beta.esp
73 49 delilah.esp
74 4a FCO - Delilah.esp
75 4b Goodsprings Reborn.esp
76 4c AWOPMonsterPatchVanilla.esp
77 4d DepthsOfDepravity.esp
78 4e NewVegasUncut 123457 Merged.esp
IWR - Rebuilt.esp
79 4f Headhunting.esp
80 50 NorthRoad.esp
81 51 betsybrahmin.esp
82 52 CCO - Ulysses Companion.esp
83 53 NewVegasBounties.esp
84 54 NewVegasBountiesII.esp
85 55 NewVegasBountiesII Fixes - DLCs.esp
86 56 TheInheritance.esp
87 57 Russell.esp
88 58 DesertersFotress - Update.esp
89 59 KingOfTheRing.esp
90 5a Badmothafucka.esp
91 5b NewVegasBountiesIII.esp
92 5c ShackandPatrol.esp
93 5d NewMerge3.esp
94 5e Companion Sandbox Mode3.esp
95 5f New Vegas Trade Center.esp
96 60 Nipton Fires Extinguished.esp
97 61 PatrolsandKatanas.esp
98 62 WPR.esp
99 63 NewMerge.esp
100 64 FCO - Russell.esp
101 65 PrimmIncreasedLegion.esp
102 66 GreenhousesandSlaves.esp
103 67 CrossTransHookerYUPRailroad.esp
104 68 Brotherhood and House Alliance.esp
105 69 Debt Collector Quest Fix.esp
106 6a TMCOTT - Restored.esp
107 6b TheBetterAngels.esp
108 6c AutumnLeaves.esp
109 6d Wastelandthings.esp
110 6e NVR-NPCs.esp
111 6f Level100PerkPerLevel.esp
112 70 MaxFollowers12.esp
113 71 ArenaAnySex.esp
114 72 TheCollector.esp
Decrucifixion - More Victims.esp
115 73 RestoredCaravanPlayers.esp
116 74 HoverBoard.esp
117 75 CheckpointGary.esp
118 76 BluesRadioNV.esp
119 77 RadioClassical.esp
RadioClassical - Tune Dead Radios.esp
120 78 Conelrad 640-1240.esp
121 79 FNVMerge.esp
FCO + YUP.esp
122 7a MinorFixesMerge.esp
FCO - GlowingOne.esp
FCO - OHSB NPC Edits.esp
FCO - Roberts Patch.esp
123 7b More Traits Update.esp
124 7c Follower Home Marker.esp
FCO + LQE.esp
ED-E 3D Sound.esp
125 7d UnlimitedCompanions.esp
126 7e Bashed Patch, 0.esp
submitted by JeffSheldrake to FalloutMods [link] [comments]

I have two questions about modding regarding casino chips and essential characters.

In a quest I'm doing, a non-essential NPC keeps dying for some reason, and I don't know why-- Hendershot. Is there a way to set him essential to keep him alive via the console, and if so, how? I know it involves his ref ID or his base ID, but I'm not sure what to do.
Secondly: Whenever I go to a casino and get some chips to play slots, the game tells me, "Invalid casino data list" or something like that. Have other people had a similar problem, and does anyone know which mod causes this?
Here's my load order: some plugins have not been cleaned with FNVEdit, because I know certain mods you're not supposed to clean. Some of these are merges as well, hence the peculiar names. Lastly, I know that I am approaching the 130 mod limit, but I know well enough to stay below that.
Thank you all for your help!
0 0 FalloutNV.esm
1 1 DeadMoney.esm
2 2 HonestHearts.esm
3 3 OldWorldBlues.esm
4 4 LonesomeRoad.esm
5 5 GunRunnersArsenal.esm
6 6 ClassicPack.esm
7 7 MercenaryPack.esm
8 8 TribalPack.esm
9 9 CaravanPack.esm
10 a YUP - Base Game + All DLC.esm
11 b Th3OverseerCore.esm
12 c FCOMaster.esm
13 d IWR.esm
14 e Decrucifixion.esm
15 f CompanionInfAmmo.esm
16 10 Run the Lucky 38.esm
17 11 Factions Reloaded - Merge.esm
18 12 FNVChristmasSpecial.esm
19 13 AWorldOfPain(Preview).esm
20 14 Momod.esm
21 15 enclavebunker.esm
22 16 DFB - Random Encounters.esm
23 17 SaxxonsQuestPack.esm
24 18 NewVegasRailroads.esm
25 19 Niner.esm
26 1a The New Bison Steve Hotel.esm
27 1b NVR-Strip.esm
28 1c AWOPDeadMoney.esm
29 1d NVWillow.esp
30 1e SomeguySeries.esm
31 1f Uncut Road to Legate's Camp.esm
32 20 KhanInitiation.esp
33 21 More Traits.esm
34 22 JokerineStripMall.esm
35 23 Project Nevada - Core.esm
36 24 Project Nevada - Equipment.esm
37 25 Project Nevada - Rebalance.esp
38 26 Project Nevada - Cyberware.esp
39 27 GRARG.esm
40 28 AWSW.esm
41 29 DesertersFortress.esm
42 2a More Perks.esm
43 2b More Perks for Companions.esm
YUP - NPC Fixes (Base Game + All DLC).esp
44 2c Unofficial Patch NVSE.esp
45 2d FixHitESP.esp
46 2e The Mod Configuration Menu.esp
47 2f The Weapon Mod Menu.esp
48 30 Inventory Search.esp
49 31 FOVSlider.esp
FCO - Afterschool Special.esp
FCO - Beyond Boulder Dome.esp
FCO - Niner.esp
FCO - Project Brazil.esp
FCO - Saxons Quest Collection.esp
FCO - The New Bison Steve.esp
FCO - Willow (Cazy).esp
50 32 FCO - Willow.esp
51 33 SmallFixes2.esp
NVDLC04 Allegiance w Duster.esp
52 34 PerksandAmmo.esp
53 35 TechnicalStuff.esp
54 36 ImGettingTired.esp
55 37 Performance Of The Gods.esp
56 38 Better Game Performance.esp
57 39 NVR-Version_10.esp
58 3a Vurt's WFO.esp
59 3b TestFix2.esp
60 3c SprintandUncut.esp
61 3d BTB - Beyond the Borders.esp
62 3e Legion Quests Expanded.esp
63 3f The Lucky 38 Empire.esp
FCO - NPC Changes.esp
64 40 NiptonRebuilt.esp
65 41 MojaveRebornWild.esp
66 42 Eliza.esp
67 43 Novac Reborn.esp
68 44 TestMerge.esp
69 45 CanWeStop.esp
70 46 More Perks Update.esp
More Perks for Companions Update.esp
71 47 AWOPBurnedMan.esp
72 48 CNR_Beta.esp
73 49 delilah.esp
74 4a FCO - Delilah.esp
75 4b Goodsprings Reborn.esp
76 4c AWOPMonsterPatchVanilla.esp
77 4d NewVegasUncut 123457 Merged.esp
IWR - Rebuilt.esp
78 4e Headhunting.esp
79 4f NorthRoad.esp
80 50 betsybrahmin.esp
81 51 CCO - Ulysses Companion.esp
82 52 NewVegasBounties.esp
83 53 NewVegasBountiesII.esp
84 54 NewVegasBountiesII Fixes - DLCs.esp
85 55 TheInheritance.esp
86 56 Russell.esp
87 57 DesertersFotress - Update.esp
88 58 KingOfTheRing.esp
89 59 Badmothafucka.esp
90 5a NewVegasBountiesIII.esp
91 5b ShackandPatrol.esp
92 5c NewMerge3.esp
93 5d Companion Sandbox Mode3.esp
94 5e New Vegas Trade Center.esp
95 5f Nipton Fires Extinguished.esp
96 60 PatrolsandKatanas.esp
97 61 WPR.esp
98 62 NewMerge.esp
99 63 FCO - Russell.esp
100 64 PrimmIncreasedLegion.esp
101 65 GreenhousesandSlaves.esp
102 66 CrossTransHookerYUPRailroad.esp
103 67 Brotherhood and House Alliance.esp
104 68 Debt Collector Quest Fix.esp
105 69 TMCOTT - Restored.esp
106 6a TheBetterAngels.esp
107 6b AutumnLeaves.esp
108 6c Wastelandthings.esp
109 6d NVR-NPCs.esp
110 6e TheCollector.esp
Decrucifixion - More Victims.esp
111 6f RestoredCaravanPlayers.esp
112 70 HoverBoard.esp
113 71 CheckpointGary.esp
114 72 Level100PerkPerLevel.esp
115 73 MaxFollowers12.esp
116 74 BluesRadioNV.esp
117 75 RadioClassical.esp
RadioClassical - Tune Dead Radios.esp
118 76 Conelrad 640-1240.esp
119 77 FNVMerge.esp
FCO + YUP.esp
120 78 NewMerge2.esp
121 79 MinorFixesMerge.esp
FCO - GlowingOne.esp
FCO - OHSB NPC Edits.esp
FCO - Roberts Patch.esp
FCO + LQE.esp
122 7a More Traits Update.esp
123 7b Follower Home Marker.esp
ED-E 3D Sound.esp
124 7c Bashed Patch, 0.esp
submitted by JeffSheldrake to fnv [link] [comments]

[FNV] Please help. Severe stuttering, can't start new game and other problems suddenly happening without adding or removing any mods.

So today when I booted up my modded New Vegas the menu took forever to load, and when I try to load a save it takes forever and once if finally loads the game is severely stuttering, especially when I shoot a gun. I have NVAC, NVTF, The new mod limit bug fix, ENboost and various other fixes already installed. The game had been working perfectly before this, I had even been playing the game last night with none of these issues present. Nothing changed in my game files from last night to today. I am at a loss as to why this is happening.
My load order: GameMode=FalloutNV
YUP - Base Game + All DLC.esm=1
New Vegas Redesigned 3.esm=1
Interior Lighting Overhaul - Core.esm=1
ELECTRO-CITY - CompletedWorkorders.esm=1
Less Empty Primm.esp=1
ELECTRO-CITY - Highways and Byways.esm=1
The New Bison Steve Hotel.esm=1
CCO - Follower Tweaks.esm=1
Afterschool Special.esm=1
Freeside Open - AWOP.esm=1
Project Nevada - Core.esm=1
More Perks.esm=1
Project Nevada - Equipment.esm=1
Project Nevada - Rebalance.esp=1
Project Nevada - Cyberware.esp=1
Project Nevada - Extra Options.esm=1
Gomorrah Redesigned v2.esp=1
Bitter Springs Redesigned.esp=1
YUP - NPC Fixes (Base Game + All DLC).esp=1
The Mod Configuration Menu.esp=1
dD - Enhanced Blood Main NV.esp=1
The Weapon Mod Menu.esp=1
JIP Companions Command & Control.esp=1
Project Nevada - Rebalance Complete.esp=1
Project Nevada - All DLC.esp=1
Project Nevada - Med-X Fix.esp=1
RWD-NV v1.4 [Standard Version] Update+DLC.esp=1
LFox Missing Ammo Recipes.esp=1
LFox Bottle That Water.esp=1
LFox Merge.esp=1
Logic and Consistency Fixes.esp=1
Uncut Wasteland FSO OB.esp=1
New Vegas Strip ReDone.esp=1
RWD-NV v1.4 [Standard Version].esp=1
Millenia Merge.esp=1
Weapon Stat Viewer.esp=1
More Perks Update.esp=1
Mojave Raiders.esp=1
Mojave Wildlife (Vanilla-Style).esp=1
Unofficial Patch Plus.esp=1
Unofficial Patch Plus - Project Nevada Patch.esp=1
Beyond The Beef Tweaks.esp=1
ADAM Complete.esp=1
ADAM - MERGE.esp=1
Riot Gear Neck Cover.esp=1
Cowboy Perk Complete - New Vegas Bounties.esp=1
Freeside Open - Russell.esp=1
FreesideOpen - NewVegasBountiesIII.esp=0
YUP - AutumnLeaves Patch.esp=1
Legion Quests Expanded.esp=1
Casinos Improved Merge.esp=1
Fixes Merge.esp=1
Delay DLC - DM + HH + OWB + LR + GRA.esp=1
Delay Couriers Cache.esp=1
Delay Autumn Leaves.esp=1
Sound Merge.esp=1
hz_Empty Clicks.esp=1
hz_1 by 1 Reload Fix.esp=1
All Weapon Sounds Overhaul .esp=1
Project Reality Footsteps.esp=1
More Accurate Geiger Clicking.esp=1
Alternative Repairing.esp=1
Alternate Repairing Merge.esp=1
Quicker PipBoy Light-0_2Sec.esp=1
CCO - FT All DLC Patch.esp=1
Follower Tweaks.esp=1
Follower Home Marker.esp=1
IntimacyOverhaul NVBII Patch.esp=1
IntimacyOverhaul Inheritance Patch.esp=1
IntimacyOverhaul Russell Patch.esp=1
Real Recoil.esp=1
Enhanced NPC Awareness.esp=1
XFO - 9a - Enemies - AI revamp.esp=1
XFO - 9da - Enemies - NPC Healing - low.esp=1
Nevada Combat.esp=1
Immersive Hit Reactions.esp=1
Immersive Minigames.esp=1
Pickpocket Overhaul XP Edition.esp=1
Manual Reload Merge.esp=1
Project Nevada - WMX.esp=1
Project Nevada - EVE All DLC.esp=1
AWOP - Russell.esp=1
[JD] AWOP Voices.esp=1
Crashed Vertibird Interior.esp=1
Misc Merge.esp=1
Distributed Necklaces and Chains.esp=1
Realistic Currency Weights.esp=1
Rextexture Merge.esp=1
Safehouse Merge.esp=1
Mojave Rooftops.esp=1
Novac Reborn.esp=1
Goodsprings Reborn.esp=1
Saucy Sink.esp=1
PG Camp North.esp=1
Better Burned Man.esp=1
FCO - NPC Changes.esp=1
FCO - PathFixing BugFixes.esp=1
New Vegas Redesigned 3.esp=1
New Vegas Redesigned 3 Path Fixing.esp=1
Economy Overhaul.esp=1
Jane Snowglobe Caps Reward Lowered Including DLCs.esp=1
Interior Lighting Overhaul - Ultimate Edition.esp=1
ILO - NVInteriors Project.esp=1
ILO - A World of Pain.esp=1
ILO - New Vegas Bounties.esp=1
ILO - New Vegas Bounties II.esp=1
ILO - YUP Patch.esp=1
CASM with MCM.esp=1
Vurt's WFO.esp=1
Groundcover Overhaul.esp=1
FNV Realistic Wasteland Lighting - All DLC.esp=1
FNV RWL All DLC - No Overcast Weather.esp=1
Total Plugins: 202
submitted by CommanderBunny88 to FalloutMods [link] [comments]

What does "Invalid Chip in CasinoData List!" mean?

I'm playing through Dead Money and I'm trying to play at the slot machines. Every time I try to gamble, the game tells me, "Invalid Chip Data in CasinoData List!"
The strange thing is, I got this message at the Vikki and Vance Casino-- then a few days later was able to gamble there no problem. I had the same situation with the Tops and Gomorrah. Normally this wouldn't bother me, but I wanna get the voucher, and you can only get that by winning big at the Madre.
Here's my load order. If anyone can help me with this, thank you!
0 0 FalloutNV.esm
1 1 DeadMoney.esm
2 2 HonestHearts.esm
3 3 OldWorldBlues.esm
4 4 LonesomeRoad.esm
5 5 GunRunnersArsenal.esm
6 6 ClassicPack.esm
7 7 MercenaryPack.esm
8 8 TribalPack.esm
9 9 CaravanPack.esm
10 a YUP - Base Game + All DLC.esm
11 b Th3OverseerCore.esm
12 c FCOMaster.esm
13 d IWR.esm
14 e Decrucifixion.esm
15 f CompanionInfAmmo.esm
16 10 Run the Lucky 38.esm
17 11 Factions Reloaded - Merge.esm
18 12 FNVChristmasSpecial.esm
19 13 AWorldOfPain(Preview).esm
20 14 Momod.esm
21 15 enclavebunker.esm
22 16 DFB - Random Encounters.esm
23 17 SaxxonsQuestPack.esm
24 18 NewVegasRailroads.esm
25 19 Niner.esm
26 1a The New Bison Steve Hotel.esm
27 1b NVR-Strip.esm
28 1c AWOPDeadMoney.esm
29 1d NVWillow.esp
30 1e SomeguySeries.esm
31 1f Uncut Road to Legate's Camp.esm
32 20 KhanInitiation.esp
33 21 More Traits.esm
34 22 JokerineStripMall.esm
35 23 Project Nevada - Core.esm
36 24 Project Nevada - Equipment.esm
37 25 Project Nevada - Rebalance.esp
38 26 Project Nevada - Cyberware.esp
39 27 GRARG.esm
40 28 AWSW.esm
41 29 DesertersFortress.esm
42 2a More Perks.esm
43 2b More Perks for Companions.esm
YUP - NPC Fixes (Base Game + All DLC).esp
44 2c Unofficial Patch NVSE.esp
45 2d FixHitESP.esp
46 2e The Mod Configuration Menu.esp
47 2f The Weapon Mod Menu.esp
48 30 Inventory Search.esp
49 31 FOVSlider.esp
FCO - Afterschool Special.esp
FCO - Beyond Boulder Dome.esp
FCO - Niner.esp
FCO - Project Brazil.esp
FCO - Saxons Quest Collection.esp
FCO - The New Bison Steve.esp
FCO - Willow (Cazy).esp
50 32 FCO - Willow.esp
51 33 SmallFixes2.esp
NVDLC04 Allegiance w Duster.esp
52 34 PerksandAmmo.esp
53 35 TechnicalStuff.esp
54 36 ImGettingTired.esp
55 37 Performance Of The Gods.esp
56 38 Better Game Performance.esp
57 39 NVR-Version_10.esp
58 3a Vurt's WFO.esp
59 3b TestFix2.esp
60 3c SprintandUncut.esp
61 3d BTB - Beyond the Borders.esp
62 3e Legion Quests Expanded.esp
63 3f The Lucky 38 Empire.esp
FCO - NPC Changes.esp
64 40 NiptonRebuilt.esp
65 41 MojaveRebornWild.esp
66 42 Eliza.esp
67 43 Novac Reborn.esp
68 44 TestMerge.esp
69 45 CanWeStop.esp
70 46 More Perks Update.esp
More Perks for Companions Update.esp
71 47 AWOPBurnedMan.esp
72 48 CNR_Beta.esp
73 49 delilah.esp
74 4a FCO - Delilah.esp
75 4b Goodsprings Reborn.esp
76 4c AWOPMonsterPatchVanilla.esp
77 4d DepthsOfDepravity.esp
78 4e NewVegasUncut 123457 Merged.esp
IWR - Rebuilt.esp
79 4f Headhunting.esp
80 50 NorthRoad.esp
81 51 betsybrahmin.esp
82 52 CCO - Ulysses Companion.esp
83 53 NewVegasBounties.esp
84 54 NewVegasBountiesII.esp
85 55 NewVegasBountiesII Fixes - DLCs.esp
86 56 TheInheritance.esp
87 57 Russell.esp
88 58 DesertersFotress - Update.esp
89 59 KingOfTheRing.esp
90 5a Badmothafucka.esp
91 5b NewVegasBountiesIII.esp
92 5c ShackandPatrol.esp
93 5d NewMerge3.esp
94 5e Companion Sandbox Mode3.esp
95 5f New Vegas Trade Center.esp
96 60 Nipton Fires Extinguished.esp
97 61 PatrolsandKatanas.esp
98 62 WPR.esp
99 63 NewMerge.esp
100 64 FCO - Russell.esp
101 65 PrimmIncreasedLegion.esp
102 66 GreenhousesandSlaves.esp
103 67 CrossTransHookerYUPRailroad.esp
104 68 Brotherhood and House Alliance.esp
105 69 Debt Collector Quest Fix.esp
106 6a TMCOTT - Restored.esp
107 6b TheBetterAngels.esp
108 6c AutumnLeaves.esp
109 6d Wastelandthings.esp
110 6e NVR-NPCs.esp
111 6f Level100PerkPerLevel.esp
112 70 MaxFollowers12.esp
113 71 ArenaAnySex.esp
114 72 TheCollector.esp
Decrucifixion - More Victims.esp
115 73 RestoredCaravanPlayers.esp
116 74 HoverBoard.esp
117 75 CheckpointGary.esp
118 76 BluesRadioNV.esp
119 77 RadioClassical.esp
RadioClassical - Tune Dead Radios.esp
120 78 Conelrad 640-1240.esp
121 79 FNVMerge.esp
FCO + YUP.esp
122 7a MinorFixesMerge.esp
FCO - GlowingOne.esp
FCO - OHSB NPC Edits.esp
FCO - Roberts Patch.esp
123 7b More Traits Update.esp
124 7c Follower Home Marker.esp
FCO + LQE.esp
ED-E 3D Sound.esp
125 7d UnlimitedCompanions.esp
126 7e Bashed Patch, 0.esp
submitted by JeffSheldrake to fnv [link] [comments]

I’m looking for the “Fallout: New Vegas” experience... What should I do?

Looking for funny suggestions, looking for somewhat serious sightseeing suggestions.
EDIT: I plan on going in the future, but I have no substantive travel plans, dates, or budget.
submitted by outnumber18 to vegas [link] [comments]

[ROLEPLAY] I Fought The Law

Military Camp outside Primm, 1900 hours

The rangers arriving at the camp was a pleasant surprise. General James Whittington had arrived with them and was ready to get knee deep in the Mojave. He went into the Lieutenants tent to have a chat about the current affairs.
"Sir!" The soldiers inside the command tent saluted the general, Hayes took a moment to stare at the man up and down. He wasn't too old yet, not like Chief Hanlon. He had a certain aura around him. Almost like wherever he went things got solved, if only it were that easy. "At ease. Lieutenant Hayes, I need a status report on the situation. Don't pull any punches, bad news being left out only serves to weaken painting the big picture." Hayes sat for a moment and responded to the question. "Well sir, things aren't good here. We haven't been given permission to intervene on behalf of Primm, they're holed up in the Vikki and Vance casino. Sheriff McBain and his wife were killed by the animals in their sleep. My guess is that they are powder gangers, only folks around here that have the manpower to do something like this. They also have camps in place all the way up the main road. Caravans keep getting sacked and we can only find singed bits of Brahmin or human flesh. That's all the information I have for you general."

Scene fades to black, time is now 2100 hours

The general had been taking in the towns surroundings. Thinking about his next move, he didn't want the people of Primm to wait much longer for assistance. Now was the time for action. He gathered his rangers in a semicircle and explained the battle plan around a campfire. "You're going to use your low light optics in your helmets under the cover of night to pick off the convicts in the plaza and around the town. Once the exterior of the Bison Steve hotel is clear, we'll set off some smaller charges to make some noise in the front of the building to draw some of them out. We'll make sure some of you are on roofs and are able to shoot anyone who so much as peeks their head to look. If the rest don't surrender after losing their friends then we'll figure out something from there. If any of you have any questions, ask away. If not, then move out and make me proud."
submitted by Drewbrease14 to vaultpowers [link] [comments]

I have several question about mod and ed-e

  1. Project Nevada Cyberwere does it change to Old World Blue DLC or it remain as perk (i have all patch from mojave ultimate and PN patch+ Extra option)
  2. What wrong with my ED-E i took at primm why it don't have workbench/reloading station option promt when i talk to him
  3. About question 2: if it was the mod (loadorder below) and i mostly see the improve texture ED-E
FCO - The New Bison Steve.esp
FCO - GlowingOne.esp
FCO - NPC Changes.esp
FCO - OHSB NPC Edits.esp
YUP - Base Game + All DLC.esm
Interior Lighting Overhaul - Core.esm
ELECTRO-CITY - CompletedWorkorders.esm
ELECTRO-CITY - Highways and Byways.esm
Interior Lighting Overhaul - L38PS.esm
T6M Equipment Replacer NV.esm
The New Bison Steve Hotel.esm
Afterschool Special.esm
Project Nevada - Core.esm
Project Nevada - Equipment.esm
Project Nevada - Rebalance.esp
Project Nevada - Cyberware.esp
Project Nevada - Extra Options.esm
YUP - NPC Fixes (Base Game + All DLC).esp
Project Nevada - Rebalance Complete.esp
Project Nevada - Cyberware Additions.esp
SPECIAL 14.esp
Mission Mojave - Ultimate Edition.esp
Project Nevada - All DLC.esp
Vurt's WFO.esp
JSawyer Ultimate.esp
Project Nevada - WMX.esp
Project Nevada - EVE All DLC.esp
New Vegas Trade Center.esp
Project Nevada Items.esp
Casino UnBanner.esp
ILO - PipBoy Light.esp
ILO - Nevada Skies Patch.esp
Animated Prostitution.esp
The Weapon Mod Menu.esp
Easy Unlocking and Easy Hacking and Guaranteed Pick Pocket.esp
Sprint Mod.esp
The Mod Configuration Menu.esp
Weapon Retexture Project.esp
Faster Terminals.esp
Interior Lighting Overhaul - Ultimate Edition.esp
ILO - GS Shack.esp
submitted by Elh123 to fnv [link] [comments]

[FNV] Struggling to setup a working mod order // Having trouble installing MCM in 2019

Hey everyone, I loved playing modded new vegas back in 2010-2014 and I've gotten the itch to play it again.
I'm having some trouble getting MCM to install correctly with vortex and I'm honestly not really sure what I'm doing.

I've been using LOOT to keep my mod order working well. I can get the game to run but I'm having two issues:

- When MCM is installed the main menu has all of the options stacked on top of another and I cannot select anything.

- When MCM is not installed I can start a new game but it is very buggy and it seems like the mq cannot progress beyond being born. This must be due to TTW. I tried to circumnavigate this with console commands and I was able to "Start" the main quest but was immediately sent to the "you win" ending cinematic.

Here is my Load order, I know that my plugin list is -very- heavy for new vegas. I am willing to take -all- suggestions. Thank you for your time reading this:

0 0 FalloutNV.esm
1 1 DeadMoney.esm
2 2 HonestHearts.esm
3 3 OldWorldBlues.esm
4 4 LonesomeRoad.esm
5 5 GunRunnersArsenal.esm
6 6 Fallout3.esm
7 7 Anchorage.esm
8 8 ThePitt.esm
9 9 BrokenSteel.esm
10 a PointLookout.esm
11 b Zeta.esm
12 c CaravanPack.esm
13 d ClassicPack.esm
14 e MercenaryPack.esm
15 f TribalPack.esm
16 10 TaleOfTwoWastelands.esm
17 11 YUPTTW.esm
18 12 Advanced Recon Tech.esm
19 13 Better New Vegas.esm
20 14 FOOK - New Vegas.esm
21 15 Interior Lighting Overhaul - Core.esm
22 16 TTWInteriors_Core.esm
23 17 TTWInteriorsProject_Combo.esm
24 18 FOOK - New Vegas DLCs.esm
25 19 FCOMaster.esm
26 1a FreesideOpen.esm
27 1b ELECTRO-CITY - CompletedWorkorders.esm
28 1c AWorldOfPain(Preview).esm
29 1d Lucky38Suite_Reloaded.esm
30 1e Momod.esm
31 1f factions reloaded raiders v2.esp
32 20 RustTownV1Master.esm
33 21 Weapon Mod Expansion.esm
34 22 Project Nevada - Core.esm
35 23 Project Nevada - Equipment.esm
36 24 CHEMS.esm
37 25 ELECTRO-CITY - Highways and Byways.esm
38 26 TheSecretBunker.esm
39 27 Niner.esm
40 28 The New Bison Steve Hotel.esm
41 29 NVR-Strip.esm
42 2a NVWillow.esp
43 2b Project Nevada - Rebalance.esp
44 2c TTWInt_FollowerGoHome.esm
45 2d Project Nevada - Cyberware.esp
46 2e UWHNV-Core.esm
47 2f More Traits.esm
48 30 NevadaSkies.esm
49 31 UmDrivingBaseV.esp
50 32 JokerineStripMall.esm
51 33 Freeside Open - AWOP.esm
52 34 GRARG.esm
53 35 Interior Lighting Overhaul - L38PS.esm
54 36 Lings.esm
55 37 More Perks.esm
56 38 More Perks for Companions.esm
57 39 SomeguySeries.esm
58 3a Sortomatic.esm
59 3b Sortomatic-AWOP.esm
60 3c SpeedyResources.esm
61 3d Weapons.of.the.New.Millenia.esm
62 3e WME - GRA.esm
63 3f WME - GRA Light.esm
64 40 WME - Honest Hearts.esm
65 41 XRE - CARS!.esm
66 42 CINEMATECH.esm
67 43 iHUD.esm
68 44 Harold's Wasteland.esp
69 45 Mission Mojave - Ultimate Edition.esp
70 46 NVR-Version_10.esp
71 47 FOOK - New Vegas.esp
72 48 FCO - NPC Changes.esp
73 49 FOOK - New Vegas DLCs.esp
74 4a CBG-Complete+DLC.esp
75 4b Vurt's WFO.esp
76 4c FO4Crafting.esp
77 4d XRE - CARS!.esp
78 4e RustTownAdditions3.esp
79 4f Project13 - Populated Wasteland.esp
80 50 FreesideOpenPatch.esp
81 51 TLD_Travelers.esp
82 52 Primm Reborn.esp
83 53 Mojave Raiders.esp
84 54 NVNovacApartament.esp
85 55 Novac Reborn.esp
86 56 SenterPats Weapon Pack.esp
87 57 More Perks Update.esp
88 58 vault22FloralOverhaul.esp
89 59 WME - FOOK.esp
90 5a CNR_Beta.esp
91 5b WME - GRA - Complete.esp
92 5c Goodsprings Reborn.esp
93 5d USSHoodwink.esp
94 5e Mojave Wildlife (FO3-Style).esp
95 5f Weapons.of.the.New.Millenia.Store.esp
96 60 ZK13 - Return of the Eyebots.esp
97 61 CHEMS - Benches.esp
98 62 ADAM Complete.esp
99 63 ADAM - MERGE.esp
100 64 WME - GRA - All Weapons.esp
101 65 FalloutNVCheatTerminal.esp
102 66 Companion Sandbox Mode3.esp
103 67 Courier Vault.esp
104 68 NVR-NPCs.esp
105 69 populatedcasino.esp
106 6a Shop.esp
107 6b Player Vertibird.esp
108 6c WME - Arenovalis.esp
109 6d Weapon Mod Expansion.esp
110 6e BaseV1.esp
111 6f NewVegasBounties.esp
112 70 Russell.esp
113 71 hunter.esp
114 72 ADAM - Trooper Gloves.esp
115 73 Project Nevada - Honest Hearts.esp
116 74 Project Nevada - Gun Runners' Arsenal.esp
117 75 Project Nevada - Dead Money.esp
118 76 Project Nevada - Old World Blues.esp
119 77 10xAmmoCraftingLRHHGRAv1_4.esp
120 78 Project Nevada - Lonesome Road.esp
121 79 WME - GRA - Just Guns.esp
122 7a WME - GRA Light Arenovalis.esp
123 7b WME - Named & Sorted.esp
124 7c WME - GRA Light.esp
125 7d WME - GRA - Unique Integration.esp
126 7e behemoth.esp
127 7f NewVegasBountiesFSOPatch.esp
128 80 DynamicWeather.esp
129 81 UWHNV-Addon-FollowerHome.esp
130 82 GoodspringsPlayerHome.esp
131 83 Gunslinger.esp
132 84 Liberty Loft.esp
133 85 Existence 2.0.esp
134 86 MMUE-CP-AWOP.esp
135 87 ADAM - MAIN.esp
136 88 HalfwayHouse.esp
137 89 ae86seiryuu.esp
138 8a ae86seiryuu_easy.esp
139 8b M37Ithaca.esp
140 8c SR556.esp
141 8d 1911.esp
142 8e A Better Cass.esp
143 8f Weapon Retexture Project.esp
144 90 A Better Veronica.esp
145 91 Advanced Recon Armor.esp
146 92 Advanced Recon Gear.esp
147 93 Advanced Recon Tech.esp
148 94 AK47.esp
149 95 AKS74u.esp
150 96 AllCompanionsEssential 2.0b.esp
151 97 Ammo recipes.esp
152 98 ArmedToTheTeeth-NewVegas.esp
153 99 AWOP WRP Patch.esp
154 9a AWOP-MoMod.esp
155 9b AWOPFSOPatch.esp
156 9c Better Casinos.esp
157 9d BM4A1.esp
158 9e CHEMS - Basic Chems.esp
159 9f Dark Hero Duster.esp
160 a0 FNNsysNV.esp
161 a1 OldWorldRadio.esp
162 a2 UHNV.esp
163 a3 Radio Free Wasteland.esp
164 a4 Conelrad 640-1240.esp
165 a5 CowFood2pointOh.esp
166 a6 CraftableWeaponMods-WeaponsOfTheNewMillenia.esp
167 a7 DEagle.esp
168 a8 Distributed Necklaces and Chains.esp
169 a9 DusterPack2V1_2.esp
170 aa Easy Unlocking and Easy Hacking and Guaranteed Pick Pocket.esp
171 ab ILO - PipBoy Light.esp
172 ac L96.esp
173 ad LFox Bottle That Water.esp
174 ae LightUpAndSmokeThoseCigarettes_edisleado.esp
175 af Lings-PlayableRaces.esp
176 b0 Live as a scavenger.esp
177 b1 lucky38mapmarker.esp
178 b2 Mateba.esp
179 b3 merchantammo-GRA.esp
180 b4 TTW Expanded DC Vendor Inventories.esp
181 b5 merchantammo.esp
182 b6 MoMod-Aliens.esp
183 b7 MoMod-MCMMenu.esp
184 b8 MoMod-NightSpawn.esp
185 b9 MoMod-Terminators.esp
186 ba MonocyteImplantImproved.esp
187 bb More Perks for Companions Update.esp
188 bc More Traits Update.esp
189 bd Nuka Cola Fix.esp
190 be PancorJH.esp
191 bf PerkEveryLevel.esp
192 c0 RagingBull.esp
193 c1 Readius_NV.esp
194 c2 Real Weapon Names.esp
195 c3 RealSmokes.esp
196 c4 Reload Sounds.esp
197 c5 Sortomatic - Lucky 38.esp
198 c6 Sortomatic-AWOP.esp
199 c7 Sprint Mod.esp
201 c9 Sunglasses Shipment.esp
202 ca Sunset Sarsaparilla Fix.esp
203 cb ttw_fco_race_npc_companions.esp
204 cc UnlimitedCompanions.esp
205 cd UWHNV-Addon-DLC.esp
206 ce UWHNV-Addon-GRA.esp
207 cf UWHNV-Addon-NoCompanionsRoom.esp
208 d0 UWHNV-Addon-Time for Bed NV.esp
209 d1 UWHNV-BTW.esp
210 d2 UWHNV-CHEMS.esp
211 d3 Wastelande Chef 1.esp
212 d4 WME - Honest Hearts Arenovalis.esp
213 d5 WME - Honest Hearts.esp
214 d6 Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp
215 d7 Weapons.of.the.New.Millenia.Leveled.Lists.esp
216 d8 WME - GRA - Arenovalis.esp
217 d9 WME - GRA - Vendor Reform.esp
218 da WME - GRA - Weapon Integration.esp
219 db VT Custom Ranger Gear - Honest Hearts.esp
220 dc ADAM - Outcast Ranger Armour.esp
221 dd Holster Gear.esp
222 de Weapons.of.the.New.Millenia.Cheat.Cabinet.esp
223 df Project Nevada - WME.esp
ADAM - Project Nevada Patch.esp
224 e0 DYNAVISION 2 - Dynamic Lens Effect.esp
225 e1 ELECTRO-CITY - Imaginator.esp
226 e2 Directors Chair.esp
227 e3 The Mod Configuration Menu.esp
228 e4 Interior Lighting Overhaul - Ultimate Edition.esp
229 e5 ILO - GS Shack.esp
230 e6 NevadaSkies - TTW Edition.esp
NevadaSkies - Ultimate DLC Edition.esp
NevadaSkies - Basic Edition.esp
submitted by Aumur to FalloutMods [link] [comments]

My Fallout New Vegas real-life locations tour (link to album inside)


per kinda popular demand from this post:

here's my Fallout New Vegas Tour I did last year. Fallout has always been close to my heart. Played all of the old school ones when I was younger, including less favourable Tactics. Then, as an entry job to gamedev, I was testing Fallout 3 and later on translating parts of Fallout New Vegas to Polish. This trip was long time dream for me and I tried to squeeze in as much as possible with keeping my gf happy = visiting other (non-Fallout related) landmarks around CA, NV, UT and AZ.

I'll be using Fallout Wikia to refer to in-game locations. When needed, I'll add some comments and overall impressions. At the end, I'm gonna link entire album with additional photos from the surroundings to give you the feel of the California and Nevada setting. I was surprised how close the atmosphere was in the game to actual locations with some of them giving a huge post-apo feeling the moment you've arrived.

Below are pictures without any particular order. Also, I did not try to take pictures at certain angles to have a picture for picture comparison with the game. I assume most of you will be able to associate the real life location with in-game location. Some won't be showing any particular landmarks but for me, they were in line with FNV overall atmosphere.

Let's start from the roads. My visit took place in June so I was expecting high temperatures but not scorching heat. Temperature indicator in the car very often showed over 45 Celsius degrees with the highest reaching 48.

Some roads, especially in Nevada, looked like this - and

This is Badwater Basin which showed us from the get go that it's gonna be hot and not a lot of water around -, and Funny thing is, some places we were getting into (parks, canyons), rangers were controlling us in terms of water - 1 galon per 2 people on a daily basis.

Even though there's no Badwater Basin in FNV, for me it was giving me the vibe of in-game Ivanpah Dry Lake - or El Dorado Dry Lake -

This is Bonnie Springs where we've spent the night. Actual name is Bonnie Springs Ranch and it is ranch, restaurant and probably was much more back in the day.,,,

In-game Bonnie Springs is here -

Next is Hoover Dam - and let me tell you, as in the game - it's huge. And, since there's little to no shade, it's a pain in the ass to walk around it. Also, it's filled with people all the time. A few pictures from the Dam -,,,,,

Hoover Dam in the game -

Next, it's the game beginning - Goodsprings and let me tell you, it was fun to see this sight, I immediately got my bearing ;) -

A few more from Goodsprings (it's a relatively small town, not a lot of things going on). -, - no radroaches,,,,,,,,

The Pioneer Saloon serves a neat burger too -

In-game Goodsprings -

Next is Nipton - almost a ghost town, we didn't see any people apart from the girl at the store. But it also had a lot of post-apo vibe with abandoned scenes. Pics of Nipton -,,,,,, No Nuka Cola in any of those :( -,

The moment I saw the car I was grinning like a kid. Didn't have anything to blow it up with though.,

More Nipton -,,,,

In-game Nipton -

Next is Primm which is a larger town, not a lot of locations that resemble post-apo vibe but hell, we had to spend a night here, at Bison Steve Hotel! I mean, Buffalo Bill's Resort and Casino -

It is incredibly similar to the Bison Steve Hotel, with logos, roller coaster and building facade.

Few more pics from outside and inside, yes, there's a casino town inside the hotel.,,,,,

Being close to Bison Steve Hotel, we went to Whiskey Pete's ( which in game was called Vikki and Vance Casino. Casino itself is nothing spectacular but of course they had on the display this - which is in the game and in fact is a card that Bonnie and Clyde drove in. and

In-game Bison Steve Hotel -

Next is HELIOS One (real-life name is Ivanpah Solar Electric Generating System). Of course we couldn't get close to it, security reasons, however, you can see it from afar. Few pics with glaring from the mirrors. and

In-game HELIOS One -

Last location that is easily associated with FNV is of course Dinky the T-REX that is actually a roadside dinosaur attraction called Cabazon Dinosaurs. and and also, no Boone or Manny there.

As I've mentioned, there are more pictures in the album - - those show overall post-apo vibe, landscapes and flora of the region. Those places are Cima ghost town, Joshua Tree Park, Bryce Canyon, Roy's Cafe, random ghost towns on the way.

Should you have any questions, I'm happy to answer those - might take some time though, depending on the time zone.

I hope you liked it and I hope I encouraged some of you to go and visit some time - totally worth it!
submitted by Bananq to Fallout [link] [comments]

Rare's New Vegas Diary (Parts 1-6)

Note: I originally posted all these as separate posts back on /fnv and they got up with no trouble. When I recently went as posted the 7th part, it got taken down because appearently the mods don't like this kinda content anymore. Anyways to not abruptly start from part seven of a series, here are the first 6 parts of my New Vegas diary! Part 7 is already written, but I don't want to spam the subreddit so I'll post it tomorrow instead, and entry 8 (which is a big one) will be posted as soon as it's finished. I hope you enjoy and if you have any feedback please leave a comment!
Entry 1:
Day 1, Afternoon:
I found out that this pipboy allows me to take notes, and I’ve always wanted to keep some kind of journal, so I guess I’m doing this now. I guess I better back up. I got this pipboy from a friendly doctor who patched me up after I... well I guess I gotta go back a little bit further. My name is Rare, I’m a courier for Mojave express. I’m relatively good natured, and would call myself skilled but not particularly experienced. I enjoy exploring the wild wasteland and scavenging old stuff to try and repair it into something workable using my knowledge of science. I guess I’m pretty lucky to have found a job that fits me so well. I’m not particularly charismatic but I can pull together a decent speech if I need to. Failing that, I can always fall back on energy weapons. I’m somewhat intelligent, have about average strength, decently perceptive, somewhat agile but get tired pretty easily.
I’ve been a courier for a few years, but mainly did jobs to the West and back, and as a result never really went near New Vegas. Apparently this was the right call because I just got my first job to deliver something to it (a poker chip made of platinum, fuck if I know what that’s all about) and first thing I know I get ambushed and shot in the head by some city boy. Unfortunately I’m fuzzy about the details, probably something to do with being shot in the head, but I do remember being pulled out of my grave by some weird robot thing. Doc Michael says that’s Victor, and he’s sorta an outsider to this here town of Goodsprings. Oh yeah, Doc Michael is the doctor who helped me out, and Goodsprings is the town I “died” in.
You know, even if I didn’t really die and come back to life, I still do feel pretty different from before. It’s as if now is the first time I’ve ever really been in control of my life, and everything before that was just some kinda fuzzy dream. Maybe that’s brain damage. Regardless, I guess that’s why I’m starting this diary. It feels as if I’ve started a new life. Right now I’m sitting on the couch of Doc Michael’s house, just trying to collect my thoughts and manage my bag. I guess at this point I’m just procrastinating going outside to truly begin my life again. I’ve even repaired an old machine gun and made some stimpacks to prevent having to actually begin. I guess I’m just anxious. But no more. I’m about to go out there, see where the wasteland and my life takes me, and I suppose this diary is gonna let me record it all. I’ll see you next time, it’s time for me to enter the wasteland.
Entry 2:
Day 1, Night:
Well, I guess saying that I was “entering the wasteland” was a little overdramatic. The reality was closer to entering a town full of friendly people happy to help me. Doc Michael suggested that I talk to Sunny Smiles at the Saloon to help get me back on my feet and rebuild my survival skills. First things first I wanted to talk to Victor, the mysterious robot who plucked me out of my grave, to see if he had any clues as to the identity of my assailants. As luck would have it, he was literally the first thing I saw as I stepped outside of Doc Michael’s house, as he was walking (rolling? He’s supported by a single wheel and uses it to move, but rolling just doesn’t sound right) on the road that was right in front of me. I ran up to him and got his attention and started asking what had happened. According to him, he noticed my three attackers up near the graveyard and laid low until they left, then he rushed over to pull me out of my grave. After hearing this and asking him a bit about his own background (apparently he’s a securitron, never saw one before) I decided to walk over to the graveyard and see for myself.
Have you ever looked at your own grave? That’s some surreal shit. I found myself face to face with mine at the Goodsprings cemetery. They seemingly hadn’t cared enough to even fill it, the hole was just there next to a small pile of dirt. There were a few distinctive cigarette butts there. I picked one up and remembered seeing that git who shot me smoking one and saying that line which you know he had been rehearsing beforehand: “The game was rigged from the start.” Luckily, I’ll have plenty of time thinking of a comeback while I track down that motherfucker. What does he need that platinum chip for anyways? Hell, what does anyone need a platinum chip for?! Who pays for this shit?
These questions and more were rattling through my skull as I walked down to the Goodsprings Saloon. At the door, I saw an old looking fella and called out to him. Turns out his name is Easy Pete, and we had an interesting talk about the NCR and the Legion. I knew about them, but the memories seem kinda fuzzy. I guess that’s what getting shot in the head does to you. After getting back up to speed with him, I now remember my previous opinions about the NCR and the Legion: the NCR is imperialistic, which isn’t good, but also a democracy, which is good. The Legion are equally imperialistic assholes, but instead of bringing democracy to the lands they conquer, they bring slavery. You could say I’m not a fan. Although I’m not sure about the NCR coming into the Mojave, it’s sure as fuck better than the Legion, and I dearly hope that the inevitable second battle for Hoover Dam goes in favor of the NCR.
Anyways, I entered the Saloon and immediately found myself face to face with a dog and its owner, a cute girl who introduced herself as Sunny Smiles. She was incredibly nice, and true to Doc Michael’s word, she offered to help me with some wasteland survival practice. Now usually I wouldn’t have gone for something like this, but I had only yesterday had my life essentially ended, so I thought it couldn’t hurt. Plus I wanted to spend a little more time with her too. She and her dog took me out back and gave me a rifle and helped me practice aiming by shooting sarsaparilla bottles. Oh yeah, now is as good a time as any to mention that I have a habit of picking up just about everything I find, empty bottles included. I usually keep the empty bottles to fill up with water, and try to breakdown the other junk to repair my weapons and such. Whatever I can’t make use of I sell to whatever vendors I come across. Helps me make a bit extra caps as I’m walking across the wasteland to deliver some package.
Back to the present, the target practice wrapped up and Sunny Smiles asked me if I wanted to help her go clear out some geckos from the spring down south of town in exchange for some caps. I agreed and we went headed south to do the job. After it was done, I filled up some of my empty bottles in the spring and Sunny Smiles offered to teach me how to make some things at the campfire. After gathering up the necessary materials, we sat down and made healing powder, and then talked for a little bit. She told me the best route to Primm (which is seemingly where the people who shot me went) but added that before I left town, I should talk to Trudy, the owner of the Saloon. When our conversation wrapped up, she and her dog headed back up to town, while I stayed back to sit down at the fire and reflect on the day.
After a while, I was dragged out of my daydreaming by a man’s voice. I turned around to find that standing behind me was a man who was looking directly at me. I asked him to repeat what he had just said to me and he did. “My daughter is trapped up on the ridge with geckos, you gotta help her.” I asked him how to get there. He told me and I set off. Now, I had been under the impression that it would be a relatively easy time. I had been killing Geckos just earlier that day and had ran into no trouble. Unfortunately, I failed to take into account that that I not only had help then, but also was only dealing with 3 geckos at a time. Up on the ridge there were almost a dozen, and it was brutal. They managed to do some serious damage to me that I had to heal with some stimpacks. I only managed to beat them all by climbing onto a hill they couldn’t get up and picking them off one by one. Why they couldn’t climb up despite them being much more accustomed to this environment than me, I’ll never know, but it allowed me to survive so I ain’t complaining.
After my heart rate calmed down, I remembered why I was there. For that guy’s daughter. I looked around, but didn’t see any sign of her. It was at that point that I started to become suspicious. I was too trusting of that guy. I didn’t even ask his name before helping him, and here I was, almost dying to save some girl that might not exist. I walked further up the hill and found a strange scene. A sniper post was set out with a refrigerator there and a chair. Clearly someone was intending to be here for a while. Finally I saw her. An adult woman was on the ground next to the sniper post. I was certain that this girl wasn’t that man’s daughter, she was far too old to be. She didn’t have any visible wounds, so I had to check her pulse before I felt comfortable taking her stuff.
My gun was ready as I walked back down the path to where that man was waiting for me. I can’t believe I trusted him so easily. When he saw me, he thanked me for clearing out the geckos so he could get to that stash up there. I guess he had known about the weird sniper post. He started pulling out his gun to shoot me but by then it was too late. I had already blasted him. The fight was over quick. Too quick. I eliminated a man’s life in that moment and it was only just a moment. I can’t help but keep wondering to myself if I would have done that before. Before today. Before my “rebirth”. I’d killed people before in self defense, and this was certainly self defense, but that’s not what I’m uncomfortable with. Rather, the ease with which it was done.
Needless to say, I felt like shit as I walked back into town. The sun was beginning to set when I saw the Saloon. I remembered that I was supposed to meet Trudy. Sunny Smiles had described her as “the town mom”. I stood outside the Saloon, considering entering it, but I decided against it. I didn’t deserve it, not tonight. Since it was now night and I was feeling emotionally and physically exhausted, I needed a place to sleep. I could have probably gone back to Doc Michael’s for the night, but I wanted somewhere where I didn’t have to talk to anyone. I set my sights on the gas station. Evidently this was the wrong choice because the moment I stepped in I had a man and a gun facing me.
I panicked and blurted out “I’m just looking around!” and surprisingly, this did the trick. He put down his gun and explained that he was just jumpy because he was currently in hiding from the powder gangers, a local gang. He was from the Crimson Caravan Trading Company, and his caravan was attacked by them. I told him about my situation too and he sympathized, at least enough to let me sleep on the mattress in the gas station. I thanked him and stumbled over to the mattress, which is where I now lie, typing this all out. Man, what a fucking day. And to think it’s only day one of my “new life”.
Entry 3:
Day 2, Noon:
I’m writing this as I eat lunch. I just realized that I basically hadn’t eaten anything (aside from the healing powder Sunny Smiles helped me make last night) since walking out of Doc Michael’s house last morning. At the moment I’m sitting in the Saloon eating, along with most of the town, on account of what just went down. To be specific, what just went down was a gunfight.
I ought to back up to this morning to give some context for what I just wrote. After waking up, I said goodbye to Ringo, who had stayed up all night watching the door, expecting it to break down at any moment with the people coming after him. Specifically, the people who were coming after him were a gang called the powder gangers. They’re former NCR prisoners who were made to do work with dynamite and then used said dynamite to break out and start terrorizing the area. Now, I’m a big fan of what the NCR stands for, but the practice of using prisoners for forced manual labor without pay is disgusting. You know what, I’ll call it what it is: it’s slavery. I hate slavery in all forms, and this needs to stop.
I could go on for hours about this, but frankly it’s not relevant right now. What is relevant is that these people who were enslaved broke free, which is good, but then began to terrorize the local communities, which is not good. Anyways these are the people that were after Ringo. He and I talked a bit more in the morning and I was considering offering to help him, but I decided that I wanted to think it over first. I walked out of the gas station and over and into the general store, where I met Chet, the shop’s owner. I traded some of my excess stuff for some more useful supplies and set on my way over to the Saloon.
As soon as I walked through the door, I heard trouble. A man I hadn’t seen before was yelling at a woman whom I assumed was Trudy. He was saying that the town better hand over Ringo or pay the price. The woman told him to leave and he started walking out the door, where I was. I stopped him and asked him who he was. Said his name was Joe Cobb. He confirmed my suspicions that he was a member of the powder gangers. I quietly moved my hand behind me, grasping at my energy pistol. I asked him what he intended to do with the town should they hand over Ringo. He said that they might massacre the town just for the fun. That was all I needed to hear. I pulled out my energy pistol and shot him right there, and then twice more to make sure that he was dead.
Trudy ran over and said that I may have just brought a whole heap of trouble down on the town. I told her it didn’t matter, because I was going to help Ringo take care of the powder gangers, and I ran out to go to Ringo. After explaining the situation, he recommended that I ask Sunny Smiles for help. I went and did that, and she agreed to help surprisingly easily. She told me to ask Doc Michael, Trudy, Chet and Easy Pete for medical aid, rallying the other citizens to help, supplies, and dynamite respectively. I was able to convince all but Easy Pete. I told Ringo and we all started getting set up.
Finally, they showed up. Six of them, presumably to check after Joe Cobb hadn’t come back. If we beat six of them then they most likely would learn not to bother the town and they would be free of them forever. The gunfight went far too fast and there was far too much for me to really understand what was going on, but I can tell you this much: we beat all six of them and didn’t suffer a single casualty.
And that’s pretty much it. Most of the town is in the Saloon now talking about what just went down, and I’m right there with them. In the commotion of the impromptu celebrations, I found a moment to talk to Trudy and asked her if she knew anyone about the people who shot me. She said that they came in through the Saloon and were apparently rude and disruptive, and went to the east to find a good route to get back to New Vegas. They also knocked over her radio, breaking it. I asked her if I could see it, and she showed me to it. After a few minutes I figured out the problem and got it working again. She thanked me with a few caps.
Anyways, that’s pretty much it for this day. So far. I’m just sitting eating some food listening to the radio while everyone celebrates the defeat of the powder gangers. I’m certainly liking the radio. I wonder if I can listen to it on this pipboy? I’ve yet to figure this thing out fully, so it’s possible. Anyways, that’s it for now, see you next time, whoever ends up reading this (probably just me because I ain’t giving up this pipboy easily).
Entry 4:
Day 2, Night: After saying my goodbyes to the good people of Goodsprings, I set out south to Primm in order to inquire with the Mojave Express company about my assignment. On the way out I took a look through the corpses of the powder gangers and found an interesting note on Joe Cobb. According to it, the NCR was planning to attack the powder gangers. Maybe the reason that they attacked the crimson caravan was because they needed supplies to prepare for that. Regardless, I decided to keep the note to give it to the next NCR officer I saw.
I set off for real, and the trip was relatively uneventful. On the way there I checked out the strange cross shaped memorial, and an abandoned shack nearby to it. There isn’t much to say about the rest of the trip. Actually, there is one thing. On the way there I discovered how to work the pipboy’s radio. I don’t think it can broadcast anything but it sure can receive signals. I spent the rest of the trek listening to the sweet sounds of Radio New Vegas, and it’s host, Mr. New Vegas. It was dark by the time I got to my destination.
The first thing I saw of Primm was the massive roller coaster track that marks the town. The second thing I noticed was the NCR encampment blocking the entrance to Primm. As I got closer, I was approached by an NCR solider who told me I wouldn’t be allowed in there. I told him that I had business with a superior officer. Surprisingly, that’s all I needed to say to get in. He told me to talk to Lieutenant Hayes in the nearby tent. I walked over to said tent questioning the wisdom of literally just letting someone in like that, but I certainly didn’t mind my luck.
I walked in and introduced myself to Hayes and told him about the note I had found. He told me that it wasn’t of use to him but that I should meet up with the officer who was organizing the attack. He was near the powder gangers stronghold, a location which I marked on my map. I asked Hayes what the deal with Primm was. Apparently it had been taken over by a gang and they didn’t feel like they had the resources to go in and fix the problem. That’s the other big problem with the NCR: they simply don’t have the resources to go around, and this results in areas that aren’t well taken care of.
The NCR here did actually seem well equipped enough to take care of the gang, but I was unable to convince them of this fact. I sighed and asked if it were alright if I went in there myself and they let me. They let me know that the population of the town was holed up in the Vikki and Vance casino. I walked into Primm sneaking and with my scoped varmint rifle out and loaded. By quietly picking off people and choosing a strategic route, I was able to get over to the casino without much trouble. I walked in.
I found Nash, my employer. I let him know about the situation, and in the ensuing conversation, learned several very interesting things: 1) This delivery was one of 6, each delivering an item equally useless as a platinum chip. 2) all the other packages were delivered without trouble. 3) A “cowboy robot” was the one who hired all 6 couriers. I highly suspect that this is Victor. 4) The courier who was originally supposed to deliver the chip saw my name on the list for the next in line should he refuse the job and he inquired more about me. He then gave up the job and apparently left for the Divide, a place I used to deliver to and from a lot back in the day. 5) The people who shot me passed through here. 6) The sherif of Primm kept a close eye on them and presumably knows something. 7) Said sherif was kidnapped and is being held in the other casino in town by the Powder Gangers.
And that’s pretty much it. Right now I’m sitting in the Vikki and Vance casino with everyone else in town, and it seems like if I want answers, I have to go in there and rescue that sheriff myself. I guess if you want something done in this world, you gotta do it yourself, and that’s exactly what I’m gonna do. See you next time!
Entry 5:
Night, Day 4:
It’s been a busy few days for me. Until right now, there hadn’t been any time for writing this journal. When I last left off, I was sitting on my ass in the Vikki and Vance casino preparing to rescue Deputy Beagle. I wasn’t really sure what to expect with him, as everyone in the town seemed to be of two minds about him. Nobody seemed to respect him, but they did seem to be fond of him regardless. He was trapped in the Bison and Steve hotel across the street from the Vikki and Vance, but I decided to take a look around the town first. I found the residence of the former sheriff and in it a grisly sight.
Two naked, headless bodies lay on the bed, with blood splattered over pillows and wall. I’m used to seeing dead bodies, but there’s something about seeing the corpses of people in their own home that just gets to me. They were lying in bed too, perhaps they were asleep and blissfully unaware of what was happening. But then the moment that one of them was killed, the other would most likely hear it and wake up. The last thing they would have seen in their life was the one that they loved most in the world, dead and dismembered. I can only hope that they were too tired to process the thought or that death came too swiftly for them to realize the horror of their situation.
That gruesome thought aside, there was a reloading bench in the house, which I made use of to repack some of the ammo I had gathered into forms that were more useful to me. I tried to hurry it up so I didn’t have to spend too much time in the house. It was beginning to smell. When I walked out of the house and into fresh air, I took one last look back at the bodies. Forcing prisoners to do labor was wrong yes, but there was no doubt that the powder gangers were monsters. I wonder, were all of them even imprisoned for violent crimes? Stealing isn’t exactly harmless, but it’s a far cry from the cold blooded murder of a couple laying in their home at night. Did the person who committed this killing start out that way, or did life in the prison make them that way? I’ve explored some old prisons in my day, scavenging for supplies on my way to and from deliveries. From what I can tell, they seem to be just about the only thing that wasn’t changed by the war.
By the time I had arrived at the doors to the hotel where the deputy was, I had devised a pretty basic plan. I had no idea the layout of the building beyond what I could discern from the outside shape of the building, nor how many goons would be guarding him, so I needed something flexible and sneaky. I had decided on taking a stealth boy to make me invisible for a while and sneak around picking them off with my silenced .22 pistol. The plan went excellently. I managed to eliminate every single one of them without taking a hit. I couldn’t believe my luck, but I guess now that maybe it was more that I was invisible. Regardless, I was able to make it to Deputy Beagle without any trouble.
He was sitting down tied up, and when I went to talk to him, I immediately understood why people talked about him like they did. He’s incredibly sleazy, incompetent and narcissistic. But somehow kinda likable at the same time. Like he might even be a liked member of the community if he weren’t supposed to be their deputy. He asked me to untie him, and when I asked him if he had any information about the men who shot me, he just said that he wouldn’t let me know until we were outside. I sighed and I untied him. When I asked if he would help me out with exploring the rest of the building to see if there were any remaining powder gangers, he claimed that he just couldn’t be of any help and ran out of there as fast as he could. Oh well. I explored the rest of the building and found a few more powder gangers and took care of them.
When I finally left and went into the Vikki and Vance, I found the Deputy telling anyone willing to listen about how he had singlehandedly escaped from the hotel and defeated the powder gangers. When he noticed me approaching he panicked and told me not to worry, he was just about to get to the part where I came in and helped out (he then glanced back to the nearby Primm residents who had been skeptically listening to his story and added “not that I needed the help, of course”). I said I didn’t care about his story and that I just wanted to know what he knew about the people who shot me. He seemed relieved and told me that he overheard that they would be going to Novac, traveling through Nipton. I thanked him, then after an awkward moment, asked when he was gonna do his job as sherif and ensure that the town is safe so that people can leave the casino. The pause that followed was longer and somehow even more awkward than the one that had preceded it.
He attempted to explain to me that he wasn’t the sherif and was instead just the deputy, and that there can’t be a deputy without the sherif and therefore he couldn’t do his job as he had the maintain the chain of command. I was about to attempt to explain how chain of command actually worked, when it occurred to me that the town would probably be better with someone else as a sheriff. I asked him where I should look around to find one and he told me to look for someone resourceful like me, but more of a homebody. Given that the entire town was there holed up in the Vikki and Vance, I figured that every “homebody” would be right there and looked around to see if there was anyone who seemed useful.
It was then that I noticed the cowboy hat wearing robot that lived in this establishment and told visitors about it’s history. I went over to examine it and found that I could reprogram it to act as the town’s sherif with relative ease. I wouldn’t even need to get any supplies, everything I needed was right there. But surely there’s a better option than that. A robot certainly wouldn’t be a coward like Beagle, but it wouldn’t have the human element that a law enforcer really needs. It would just see things in black and white. No, this robot wouldn’t do. I walked over to Nash and explained the situation to him and asked what he thought. He told me that he had heard of someone named Meyers was locked up in the prison that all the powder gangers came from who used to be a sheriff. He felt just as skeptical as me to trusting someone from there, but he thought that it was at least worth checking out.
The alternative of course was the NCR. Now, this was already technically the NCR’s area, but as I had been already told from Lieutenant Hayes, they apparently didn’t have the manpower to even go into Primm, let alone lead it. I figured it was still worth talking to Hayes about it though, see what he can manage, especially considering that I already took care of many of the powder gangers in town. The talk about Meyers had reminded me that I had other business up at that prison. I had to go meet up with Sergeant Lee nearby to help him eliminate the powder gangers threat for good. I set out towards the NCRCF listening to the pipboy’s radio on my way to meet him.
When I did, he quickly briefed me on the situation. And when I say quickly, I mean his briefing maybe lasted a few sentences before we had to go start our raid. The fence of the prison blew up and we (there were a number of soldiers there with us) ran in. I realize now that my descriptions of the battles I’m in is usually relatively brief, but frankly, it’s hard to exactly recount this type of thing. When you’re there in the moment and the bullets are flying past your head, you often aren’t even sure what’s going on. All you know in that moment is that you need to shoot the people who are shooting at you. It gets especially hard to follow when there’s so many people involved, as was the case in this instance. I took down some people, yes, but the soldiers there did the bulk of the work. It wasn’t long after the battle started that the bodies finally stopped piling up. The powder gangers were no more.
Sergeant Lee thanked me for my help and radioed back to Lieutenant Hayes letting him know that the mission was a success. At this point I was free to leave, but I thought I’d take this opportunity to take a look around. I overheard from a solider there that there was apparently a breakaway group of powder gangers who had headed up north and still remained. Not my problem. I found the prison warden’s terminal and started reading the logs. He had been very concerned about the prisoners having some kind of uprising. He felt that he didn’t have enough men to keep them under control as it was, and even worse, the NCR siphoning off the men there for defending Hoover Dam. The very last terminal there was a request to an old friend higher up in the NCR, pleading for more men to be stationed at the prison, because he really feared that something was going to happen. In other words, the rise of the powder gangers was predicted by the prison warden here, but he was powerless to prevent it. He ultimately ended up a victim of not only the powder gangers, but the lack of resources of the NCR.
I considered bringing the terminal to the attention of Sergeant Lee, but he was likely already aware of this kind of thing. The NCR never has enough men to do anything proper, and this results in things blowing up in the NCR’s face, and everyone in the NCR knew it, or at least everyone in the military did. I continued looking around and I found someone not in ncr garb sitting down on a chair, drinking. I walked up to him and asked him who he was. He first let me know that he was a prisoner here and didn’t want anything to do with the powder gangers and wasn’t planning on resisting the NCR at all. I asked his name. It was Meyer.
I told him that I had heard that he used to be a sheriff. He confirmed and told me his story. He was the sherif of a town out west, and found that the law moved a bit too slowly for justice to really be enforced. He claimed that sometimes, to keep people safe, you gotta work outside of the law. So he did. For doing that, he got sent to prison, and he didn’t regret that at all, as he had in fact done the crime, and was therefore willing to do the time. I liked his attitude and philosophy, so I told him about the situation down in Primm and asked if he thought he could make it work. He said that he was interested, but unless he was pardoned by the NCR, he couldn’t do it. That made sense to me, but wasn’t something that could be easily arranged, so I told him I’d look into it and set off.
My destination was the NCR camp next to Primm. I wanted to talk to Lieutenant Hayes about the sherif situation in Primm, and to tell him about the prison raid. The trip there was uneventful aside from a few good tracks on the radio. I gotta say, I’m loving this pipboy and all its features. The radio has made the Mojave a lot less lonely. I wouldn’t mind someone to travel with though. But, it’s kinda hard to convince someone else to live this kind of lifestyle, and I’d feel absolutely awful if anything happened to them because of me.
When I got there and spoke to Lieutenant Hayes about the Primm situation, I suggested that it was possible that someone from the NCR’s could take over as sheriff. He told me that they couldn’t spare anyone there. If they had just one extra squad, they would be able to bring the law back to Primm, but as they are now, they can’t. I asked if they could just radio for an extra squad and I was told that it wouldn’t work, but if I really wanted to I could go over to Mojave Outpost myself and see if I could convince them.
I slept for a bit while at the camp, and when I woke up I set off towards Mojave Outpost. It was to the south west, and on the road there I passed by some feral ghouls. I tried to steer clear of them but one of them ended up noticing me and I had to kill him and the others. I always feel bad for ghouls. From what I’ve heard, they’re just regular people who got super irradiated and their skin began to rot and their voices became gravely. They supposedly can’t age though and don’t have to eat (I’ve heard conflicting stories about that, maybe it varies), and there are ghouls who have been alive since before the war, although I’ve never met one that old myself. I wonder what it’s like to experience that. To go from living whatever life was like before the war to... this. These ghouls have seen factions rise and fall, seen people born, live and die, all while they’re trapped in a body that seems to have already decayed. No wonder some of them go feral, and that’s not even to mention the way that many non ghoul people treat them.
Mojave Outpost was visible from far away, thanks for its massive statue of two figures meeting eachother. As I arrived, I talked to the first solider there and asked him about the outpost. He told me that it was mainly just soldiers and caravans stuck here in a bureaucratic gridlock. He didn’t seem to be too positive about the whole place. I asked him where I could find Knight (the man Hayes told me to meet with) and I was told which building he was in. I was also told about a bar in the other building. I walked into the one with Knight in it.
He was standing behind a desk in front of the door. He asked me if I was a citizen or caravan. I answered that I was a courier. I explained the situation to him. He said that they only had the exact amount of troops there required by the NCR higher ups back west. They quite simply couldn’t spare anyone. Everyone who comes through there was just on the way to somewhere else, and if they weren’t they were just being held up there. The situation seemed pretty depressing. But I kept trying to convince him, and somehow, I managed to use my knowledge of economics to convince him that having a more stable control on Primm would be a good idea. He excused himself to talk to some people on the radio for a little bit, and then after a few minutes he turned back to me and said that it was done. An extra squad was heading out to Primm. My job here was done.
I decided not to leave just yet though. I could use a drink, and there was a bar. So that’s where I am now. I’m sitting down at the bar and writing this. I might go talk to that girl sitting over there. I think I overheard the bartender calling her “Cass”. I didn’t mean to go a few days without updating this, but I guess it kinda turned out that way. Next entry will be much quicker, probably when I get back to Primm. Bye!
Entry 6:
Night, Day 4 (Again):
Well, I talked to Cass. Technically, she initiated the conversation. Which is to say she caught me looking at her and asked if I was looking for trouble. I told her I was only looking around, and she responded by aggressively telling me to keep my eyes off. I responded with a sarcastic remark related to how much she had been drinking, and surprisingly she opened up more. She said that she was drinking to forget things, but it only served to make her more angry, and when she got angry, she tended to hit things. Or people. After ensuring that I wasn’t within striking distance, I asked her what she was trying to forget.
She said she was part of a caravan that got attacked, and they burned both everyone in the caravan except her, and for some reason the cargo. I inquired why they would do that. She said she thought it was the legion trying to cut off the supply lines. And she thinks it’s working, because the outpost is, in her words, “locked up tighter than a New Vegas virgin”. No caravans come in, and no caravans come out. I asked if she was out of the caravan business then. She said she was, after that. But there was one problem. She was still stuck here. Despite her caravan being very definitely gone, her caravan papers are still with her, and since no caravans are going through, she’s stuck here. She recommended going up north to the crimson caravan company if I was looking for work. I remembered that’s where Ringo worked. Regardless, I shifted the topic to the outpost in general. She mumbled more about being stuck here, and then complained about the “fucking monument” outside. She said that if the ncr put as much effort as they put into that monument into protecting the Mojave, they might actually be worth the thing. But as it is, it’s just a useless pile of scrap that caesar is just gonna melt down and reshape into a bull (something she suspects is making up for something) when he comes through here. I asked if there was any work around here. She told me to talk to Jackson if I was interested in some kind of running and gunning deal. Otherwise, she told me to go on the roof where I would find “Ghost”, a sniper who apparently spotted something relating to Nipton. I said my goodbye and left.
After getting up, I decided to talk to the people she had told me about. I started with the woman who goes by “Ghost Ranger” on the roof of the building I had been in. Asked her how she was and her thoughts on Mojave outpost. Much like everyone else here, she hated it. Called it one of the worst posts in the NCR. She also told me, with some urgency, that she had been seeing smoke above Nipton. She didn’t think it was the powder gangers, not this south. Unfortunately, they didn’t really have enough people here to send someone out to check it. She asked if I’d be willing to do it and report back what I find. Since I was going to be heading to Nipton on my way to Novac anyways, I told her I would.
I went into the other building to talk to Ranger Jackson. He was a busy fellow, as he was sure to remind me every other word, but he did have work for me. The road out of here needed clearing, and nobody was free to do it. He wasn’t technically allowed to hire me to do it, but he offered to make some supplies “disappear” if I made sure the road was cleared. So I did. This part was extremely uneventful so I won’t say anything other than some bigass bugs got fried by lasers. Coming back was eventful though. I found the corpse of a ghoul wearing some strange robes, and he was carrying an energy rifle which didn’t use fuel at all and seemed to recharge somehow. No idea how that works. Maybe it’s solar powered? Well, I’m not gonna question my new infinitely recharging energy rifle. I headed back to collect my reward from Ranger Jackson, and now I’m off to finally put to rest this whole Primm business. See you next time, Diary!
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Primm Valley Resort Hotels: Primm, Buff Bills, Whiskey Pete's

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